Frank

The administrator of Overly Positive, Frank is perpetually sunny and happy about the state of geek media today. On top of this, to the chagrin of many, he's a morning person. Optimism is the permanent word of the day as far as Frank is concerned, and if you're looking for a boost, he's the guy to talk to.

12 responses to “Good Lessons Learned The MMO Heartbreak Way”

  1. sid67

    How many WoW-clones have to fail before devs get the hint. If people want more WoW then they will play MORE WoW. Why rejoice in another dev learning the same lesson that has already been learned several times over? Better they were just mocked (as Syn is doing) for not already learning that lesson.

  2. Grok

    I couldn’t agree more Frank.

    Darkfall isn’t my cup of tea, but my lack of interest is just that. I have no real interest in seeing it fail, and as a matter of fact I’d rather see it succeed simply because a lot of people put hard work into making it and they deserve to see it succeed. It would better for the industry as a whole to see niche titles find an audience and flourish.

    That said, I don’t see the bloodletting that Syn is claiming is happening. Certainly I expected people to leave after the initial 30 days, but I don’t see the mass exodus of AOC or WAR proportions.

  3. ThatsSkarWithAK

    It’s worth remembering that Aion isn’t a new game, it’s only new for a western audience. So the stability issues/performance issues that afflicted Warhammer so badly at the start and helped drive other people away, aren’t the same issues that are affecting Aion. Aion is purely being evaluated in game play terms. So if people are leaving, it’s because the game doesn’t suite their temperment.

    If for instance we were comparing titles, it should be Warhammer now versus Aion now.

    Unfortunately you only get one launch and if you blow it (Warhammer), you need to work really hard to have any chance of recovery. At worst Aion at QueueGate.

  4. xXJayeDuBXx

    Syn is just upset that Dark Fall is a WAR clone that’s got more in common with Shadowbane, another really bad game.

    I get the feeling that those who are most adamant that Aion is a WoW-clone are those whose first MMO was WoW.

    1. Shadow War

      Jaye, I don’t mean to be blunt or overly hostile, but do you have any idea of the base design choices that DarkFall and WAR have made that differentiates them to be completely different? Are you aware of the fundamental difference between a sandbox and a themepark game?

  5. Beyond flamebait, why Aion’s struggles benefit me. « Hardcore Casual

    [...] flame bait with my post about Aion, and while it was mostly posted to cure Friday boredom (and not because I was upset, my sickeningly happy friend:) ), there is a very real aspect behind the whole “your MMO is your [...]

  6. Shadow War
  7. Jomu

    i like your site; i think its better to be positive than ‘overly’ negative; maybe constructive criticisms for negative stuff

    Its hard to read negative stuff each day.. but i like how Syn is nostalgic with UO (I <3 UO too) :D

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