True to form, my self-proclaimed nemesis strikes again. At Hardcore Casual, Syncaine’s taking what seems to be an almost unhealthy and sadistic delight in the folks that have found recent MMO title Aion not to be their cup of tea and quitting. If you’re not quite sure that’s the right description, here’s the Eminem song line that my fellow blogger refers to when he’s reacting to the end of the Aion love affair:
“BLEED! BITCH BLEED! BLEED!”
Syn, my villainous counterpart, I’m thinking you need a little bit more caffeine in the morning so you don’t get so very grumpy and frumpy in your writings! I hear a morning cup of Joe does wonders for the disposition.
The place I will agree with Syncaine about with regards to folks not seeing Aion (or any other game for that matter) as the game they thought it would be, is that I’m glad for it. Not in the Sith-like Force Chokery way Syncaine does, mind you, but more of a “lessons learned” satisfaction that can only really come from mistakes made. While it’s never fun to go through the practice of MMO heartbreak, where the ideal title you’re with is nothing more than a cyclical love affair, what it does do is make you more mindful of your expectations, what you like, and what you don’t like.
Managing your expectations and keeping yourself realistic about a game’s trials and tribulations is a skill that, especially with MMOs, is difficult to do due to the hype train of marketing, pre-release. The idea of understanding this, and also getting an idea of what you prefer to play, can only be borne in part of going through the painful process of seeing that a particular title doesn’t tickle your fancy like it did in the gameplay trailers and early beta. To keep the relationship analogy going, you basically understand through breakups and multiple dating experiences what to do, what not to do, and what you should expect in the future. Such as it is with MMOs and the folks who somehow end up quitting one or two months out. It’s just not for them, and realizing that early is a good thing, not a bad thing.
Besides I’m not one to speak for what you all, or anyone else who doesn’t read this 100% sunshiny day of a blog, likes with MMOs. I find it a bit silly and wasteful to deride people for their chosen preferences – it’d be like someone who prefers to date blondes making fun of a person like me who has a weakness for redheads, when my latest relationship doesn’t work out. Ultimately, the choices people make are their own, as well as how they deal with them. It’d be nice if we were all overly cautious and completely pragmatic and made good choices when it comes to MMOs, but that’d really just be uneducational, bland, and boring. Give me overly positive with my MMOs any day.

Ah, Halloween. That time of year when people who cosplay are actually not unique snowflakes in a public crowd. It’s also the time of year when the inevitable temptation of foodstuffs starts, starting with candy and sweets and finishing with an “I ate wayyy too much” Christmas dinner. I can feel my teeth rotting already.
Sometimes when you’ve been on the bandwagon for just a little too long, it’s time to trade in for an updated model, that’s what I say. Of course, saying that almost always gets me into trouble financially when it comes to new tech, but hey – this isn’t about my spending habits, right?
The longer a game is out in the public eye, the more hype and buzz starts to surround it like a palpable bubble of anticipation. With this comes great exposure, and that is both good and bad. This is because while you get a lot of people really excited about a title, you also run the risk of having your anticipation bubble popped by a needle of dread and fear that the game won’t deliver on its promises.
A couple days or so ago, Syp and Syncaine both locked horns a bit over the idea of the validity of the mainstream vs. niche argument when it comes to MMOs. For Syncaine, there’s
Over at Lagwar, I’ve got a new column on being first in games, whether that is to defeat a brand new title or kill the latest dungeon boss. Is being first all it’s cracked up to be? Why do people feel the need to speed through content to be the first to be done with it? Find out over here:
Over in the land of Mythic, something interesting appears to be happening. Flying under the radar, Warhammer Online seems to be under the torrent of stormy MMO waters above. If Aion, Champions, and even Fallen Earth are ships sailing above the surface, WAR is a submarine, cruising almost casually underwater.