
- Image by ragemckage via Flickr
If you haven’t checked out the transcription I created of Darth Hater’s Day 1 Q&A at PAX with Bioware for Star Wars: The Old Republic, I’d suggest you do so – it’s a long, but good read.
One thing I wanted to point out in that text was almost halfway in, where a particularly spirited individual asking whether or not SWTOR’s environments would be sandboxed (Audience Member 10 in my transcript). This guy clearly loved his Fallout 3 and Oblivion, as he referred to not wanting to be boxed in by SWTOR’s linear story as well as the environment. He argued a bit with the developers, perhaps with enough passion to draw the ire of the audience, but it was interesting to hear about someone who really wanted a galaxy and planets to explore without the restrictions normally placed on MMOs.
While a lot of people will probably assume that this guy won’t find the sandbox environment he wants in Star Wars: The Old Republic, I’m not so sure about that. Part of why I didn’t feel like the wholesome Wayne Brady hearing this guy, is that in any good MMO there is something to scratch that itch you’re feeling about what to do. As a matter of perspective, you may be able to find the sandbox that you’re looking for in SWTOR.
For right now, the morality system is probably the only place we know of right now to get that sandbox feel. While there are only a couple of set paths, there are still multiple choices, leading to a variety of changes that could have possible impact later on in your career. There’s the idea that the story is your heroic story, free for you to do as you please in making decisions about the Companion characters you keep and the quests you do. With this sort of branching, there are 8 unique storylines for 8 classes but also multiple paths within the class stories as well. The idea is to create more variety by allowing players to make choices within their own storylines, leading to a different experience among the players of the same class.
Besides, MMOs in general are a sandbox if you choose to make it that way. Roleplaying, the oft-forgotten part of MMORPGs these days, is the most obvious way to do this. Using existing mechanics, settings, and lore, there are many players who have created real, actual characters and backgrounds for them, acting out conflicts, romances, and adventures. From a gameplay mechanic, people play with specialization systems for MMOs all the time, creating builds that are unique and interesting, or cookie cutter and efficient, as they see fit. Well-designed zones are places to quest and advance levels, but also a place to explore and find the more interesting easter eggs and landmarks in the game. The list goes on.
So while Mr. Sandbox might not get the exact experience he’s looking for in Star Wars: The Old Republic, if he looks hard enough, he can find something quite a bit similar, and more akin to the reason for enjoying such open worlds. Like with a lot of things, your gaming experience is what you make of it – and players should take a more active role in making it enjoyable.

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Not to bust your chops Frank, but I do get the distinct fan boy vibe from your SW:TOR posts.
While Bioware is a good company, and I suspect the game will be decent, I wonder how objective you are at times.
Being able to point out the fact that MMOs are inherently sandboxy may be "true" but is it really addressing the fact that we ARE in fact missing a good MMO which offers a sandbox? Sure, it's my choice to log into WoW and RP on a server appropriate to it, then choose which factions I will help across Azeroth, etc. Yet somehow that's not the same as the kids of things we have the technology to do, yet no AAA MMO has done in years. (EVE may be the closest thing running that has a big enough playerbase and a sandbox feel, and CCP is hardly AAA.)
That said, you stay true to your Optimisim on a consistent basis with TOR.
Good read. Keep it up.
There be a thin line, perhaps bright yellow in color, between fanboyism and optimism. I regularly straddle this line, most of the time without wearing a cowboy hat and yelling "yee-haw!" at the top of my lungs as I post. So I can see where you're coming from. I'm surprised it's taken you so long to realize it, Corwynn, m'friend. I'd rather be this way than the alternative.
I will say that were an MMO to come out that were sandboxy, more so than EVE, where the sandbox is mostly colored black with shiny points, that I would welcome its entry into the genre as well. Lots of people, for example, want something like a Fallout 3 MMO. But the real challenge behind developing such a sandbox is the interference of players with each other's sandboxes. EVE has shown that this is possible to do without too much grief, but in a setting that is meant to not be niche, it would be challenging.
Still, Bioware has gotten into the industry now, so perhaps Bethseda may not be too far behind? One can only hope!