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Archives: July 2009

July 19, 2009

The Endless Old Republic Story

Star Wars book/toy in book store "NON-FIC...
Image by Chris Devers via Flickr

You know, Syp is right – with the fact that Bioware is teasing info about Star Wars: The Old Republic in chunks, there’s just plenty of room for speculation of all kinds on TOR. This is yet another one of those posts.

Bioware’s been releasing videos trying to document the timeline of The Old Republic. But of course, at some point, they’re going to come to an end, leaving us with the full scope of the atmosphere and setting under which the game will take place.

It’s logical to assume that with Bioware making a story that is attached to each character class, that the story might progress somewhat along a set timeline based upon all the flavor stuff we’ve been getting from them. Characters are going to experience a slice of The Old Republic’s timeline, perhaps going from being raw, untested newbies to hardened Star Wars veterans along the lines of the iconic characters we’ve all come to know and love.

But what about after that?

Endgame is a major component of any MMO, mostly because no viable endgame means you inevitably have trouble to retain the players that you have. While Bioware has already stated that they are going to avoid the extreme of the hardcore who will skip most of the story and rush to the end, they still have an obligation, at some point, to create a “now what?” scenario for players who reach the maximum level in their game. Whether it is a challenging and engaging dungeon with amazing gear rewards or a crown jewel engagement against the best of your enemy’s resources, the end has always been a great concern for any MMO out there.

At least from a lore and story perspective, The Old Republic, unlike something like World of Warcraft, will probably not struggle to find something that is believeable for its players to do. While the Warcraft 3 universe had its limits, the world of TOR is a well-known and established period of time helped along by Bioware’s Knights of The Old Republic. Having taken place thousands of years prior to the Star Wars films, there’s a ton of ready-made ideas to explore, from Coruscant, to perhaps the origins of ships like the Millennium Falcon, and more. Whatever box Bioware is constructing to put its players in, there is an endgame that can potentially expand it regardless of whether that is a PvE or PvP experience. This, I think, was Star Wars Galaxies’ biggest challenges – taking place during the course of the films meant that the inevitable approach beyond Return of the Jedi would be daunting, to say the least.

Even though there are those out there who are spurning TOR right now because they don’t know the details, there is still something to be said about the actual game experience as it relates to the story and lore your characters follow. If story and lore were not important, whether that is starting from level 1 to raiding the most epic of encounters, then I would hazard that some MMOs would not have as many subscribers as they thought. TOR, with the pillar it’s building for story, needs to have this more in mind than any other title out there.

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July 19, 2009

Light in the Darkfall Review Situation

darkfall
Image by Stefson via Flickr

Those of you who keep up in the know about MMO news may have heard about the whole Eurogamer situation regarding the review of the Darkfall MMO. Darkfall, the hardcore MMO that claims to take people back to the days of Ultima Online-old, has been out for a few months, and despite the bluster of both its developers and its community, may have suffered the same fate as many other MMOs that have released in the past year or so – an initial surge, followed by a decline in subscriptions due to core problems.

What made things worse was a Eurogamer review of the title that gave it a 2/10, which did not please Tasos Flambouras of developer Aventurine at all. In fact, it made him so angry that he cited server logs, where he immediately purported that the Eurogamer reviewer hadn’t played enough of the game. This led to a lot of calls of unfairness, after which Eurogamer promised to have someone else re-review the game. Said re-review just came out, with Darkfall scoring a 4/10. The slightly better, yet still poor score has not surprisingly drawn ire from the Darkfall community, with all kinds of attacks on the reviewer’s credibility, their methodology, and perhaps, their parents.

To be honest, while the re-review was a bit of a downer for Darkfall supporters, there is actually some good that can come out of the entire situation. First, the very fact that this even happened is at least a check on reviewers, a sort of warning that regardless of how unprofessional Aventurine might have sounded in their response, that as a CYA they’d better have played through enough of the game to craft a sufficient opinion of it. In MMOs, this is especially important, as realistically speaking you can’t create a comprehensive review of an MMO title when you haven’t experienced the full scope of its system. MMO reviews are limited to what boils down to first impressions, and it’s a matter of where the line is drawn between a good first impression and not having played enough. As dramatic as the situation is, it may have been worth it to ensure future MMO reviews are a bit more robust.

Second is the fact that Darkfall was re-reviewed at all. I see the Darkfall review situation much like the way the Firefly movie Serenity came about. Cancelled series are not supposed to be made into movies, and reviewed games are not supposed to get a do-over. Darkfall got a rare chance to be looked at twice by reviewers, getting a second chance to make a first impression on someone else. In MMOs this is even more of an opportunity considering that bugfixing and patching means that inevitably, a second review done after some time spent on the engine means it’s more stable – or at the very least, that the developers have had a chance to pore over and implement things based on user feedback. Darkfall may not have gotten the score players were looking for,but it did get another handshake from a major video gaming site. That’s more than most titles can say.

Lastly, there’s always the argument of “there’s no such thing as bad press”. The entire Darkfall situation with Eurogamer has probably given the game more publicity than it could have gotten without it. It’s also given a boost to the amount of people simply looking at the game itself – recently, the North American server has launched, and a major patch has come down the pipe that has looked at several large issues and fixed them. Even though the second review score was poor, you have to wonder how many people out there like myself are writing about Darkfall despite it not being on their radar normally. Of course, there are blogs like Hardcore Casual, who are up to date with the latest in Darkfall info, but even the ones who provide a rather cheeky evaluation of the Darkfall situation like Broken Toys are still giving Darkfall publicity it probably couldn’t hurt to have.

To be perfectly honest, to have Darkfall remain viable or at least operational is nothing but a good thing for the MMO market. The genre in general needs to have titles that can survive based on premises that are not World of Warcraft-ish in any way, and if Darkfall can provide part of that niche, then more power to them – even if it takes a bad review (or in this case, reviews) to do it.

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July 18, 2009

What Lurked Behind Star Wars: The Old Republic’s Voices

LOS ANGELES, CA - JUNE 01:  Characters wearing...
Image by Getty Images via Daylife

So yesterday we were treated to another update on Bioware‘s Star Wars: The Old Republic – this time focusing in on the full voiceover, why they made this decision, and how they feel that the fully voiced NPCs and characterization in the game is an essential and necessary part of their intended game experience. It’s definitely worth a watch to go through the 5:38 it’ll take you, because there’s a lot to take in.

If you want to check out some of the breakdown, you can check out Moon Over Endor’s thoughts on the voice video, or SWTORBlog’s addition to a great official forum thread on the video.

This forum thread found what I thought was curious and noticeable about the documentary, taking away all the talk about voice acting – and that’s the inclusion of actual in-game footage and action. Here we have a subtle side bonus for the people who have been looking at this game, following it, and are skeptical about its look, feel, and overall presentation in mechanics. While the details are a bit sketchy – and the forum thread I linked pretty much does the obsessive breakdown better than I could (actual cooldown on abilities noted? Nice work, Ibliss) – it does show a couple of interesting things about Bioware’s marketing strategy.

The first is that the incremental reveal and tease regarding the nuts and bolts of the game continues. We haven’t heard much, but what we have seen and heard and read appears to give us just enough detail to whet the appetite but not enough for people to start coming to horrid and premature conclusions about how the game works. Though Bioware has never done an MMO before, they’re clearly aware of the sins of the past in terms of revealing certain things prior to them being ready to reveal. This is a shrewd strategy, as it teases and excites the people who are positive about the game while it holds back critics with a “wait and see” attitude. Either way, people are following the game. Well played, Bioware.

The second, which at first seems to run counter to that, is that Bioware isn’t afraid to show us what they have that is polished. From the dialogue and look, it looked like the quest with the Imperial star destroyer captain and its subsequent choices was what we were showed. This was material that Bioware has already released to the media for public consumption (see coverage from E3 for that), which means it is polished enough for them to feel confident to be put through the inevitable community blender of speculation and analysis. That we already have this kind of in-game footage is heartening for the development of the game, which means that it’s on pace and moving forward fairly well. By doing this, they’re also controlling the pace at which the aforementioned speculation is happening, allowing them to gather some subtle feedback from the impressions of the stuff that they deem fit to be seen.

So while it was great to hear about the voiceover mechanic and the talent that is to appear in it (those of you who are really geeky might have noticed the appearance of one Jennifer Hale, she of the voice of Naomi Hunter in Metal Gear Solid and Bastilla in KOTOR), I see what you did there, Bioware. Subtle, well-played, and most of all, intriguing.

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July 17, 2009

Overly Positive Gets Geek Certified, CCENT/ICND 1 Style

Cisco Systems, Inc.
Image via Wikipedia

The few faithful of you folks who read me may have noticed a skip in the posting for yesterday – as in, I didn’t put anything up at all. Hey, as much as it’s great to be positive every single day of the year, sometimes you need to take a break to take care of something significant that could lead to even more optimism. Tough to believe, huh?

Well, in my case, I was busy adding to my geek cred by doing final preparations for the first of a couple Cisco certification exams. For those of you who don’t know Cisco – well, they’re only the biggest player in the market as far as network equipment goes. That internet connection you’re using to read this right now? It probably leads back at some point to a piece of Cisco equipment. They’re that pervasive in the market.

The Cisco Certifications follow several different branches, but they all start with something called Interconnecting Cisco Networking Devices, or ICND for short. The test used to be more comprehensive, but to provide an easier entry level in recent years they’ve added the CCENT, or Cisco Certified Entry Network Technician, level. This was what I was studying for.

Today, I passed, and with a pretty decent score. So now I have some fancy letters after my name in my resume, which I’ll be making into more impressive sounding letters later on.

Obviously there are things which I’m restricted from telling you, so if you need to know more, look at the topics highlighted on the Cisco 640-822 exam information page.

Suffice it to say, I can recommend a few materials for study:

-Classes – Take an ICND 1 class, whether you pay for it yourself or finagle your place of work into paying for it. Global Knowledge has a great ICND series – and without my teacher, I probably would not have passed.

-CCENT Study Guide by Todd Lammle - I love this book. Todd doesn’t just give you comprehensive information, he explains it in plain English and in a casual tone that won’t bore you. You get diagrams, you get conceptual explanations, and you get challenging written labs and questions that will give you a taste of the kinds of questions that might be on the exam.

-Kaplan’s Self Test Software - I’ve heard good and bad things about Kaplan’s software. I used it as it came with my training material, and it’s good for simulating the testing environment. Remember though – it’s simulated. As with everything else, use it as a supplemental for preparation.

-Good study habits -This seems terribly obvious, but if you don’t have a good study methodology that works for you, you’ll probably have trouble retaining information. No one method is the right method, whether that is flash cards, memorization, writing, or anything else. Pick a way to study that works for you and you’ll be better prepared for sure.

So for all of you aspiring geeks looking to get certified, good luck!


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July 15, 2009

Toasty MMO Merchandise

Darth Vader Christmas
Image by Thomas Hawk via Flickr

Rolling around on the Bioware TOR forums today, I managed to find this little gem from a poster on the site. I won’t spoil it by telling you what it is, but I will only tell you that it is indeed awesome.

This got me thinking a little about MMO swag in general. I think we get so caught up in the in-game gear and benefits that are really just bits and bytes of data that we forget that MMOs don’t really offer that much in the way of real, actual merchandise.

To be honest, very few MMOs really take advantage of merchandise to extend their branding. World of Warcraft has made the largest strides with the latest being the Mountain Dew “choose Horde Red or Alliance Blue” craziness, but there are others that have made inroads, mostly in collector’s edition sets. Warhammer Online probably has had the largest bunch of swag to date, with two art books, a figure, and more.

I do think that if more MMOs are moving towards merchandising as WoW and WAR have done, that this is a good thing. There’s something to be said about having something physical sitting at a desk or on a shelf somewhere that you can point out to someone and go – “yeah, that’s for x game”. It’s advertisement that I think MMOs tend to ignore sometimes, and the novelty of certain bits of merchandise – like the one I linked at the beginning of this article – might go a long way to selling the IP.

Of course the real problem is when it gets out of control. When you wake up on your Night Elf pillow and roll out of bed in your Orc boxers and take a shower with Undead shampoo before having some Tauren Flakes, I think you might be going just a bit too far. But hey – baby steps with this kind of thing probably isn’t an issue.

Now if you’ll excuse me, I think I’ll go have some Vader-flavored goodness. Mmm…tastes like more machine than man.

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July 14, 2009

The Escapist Goes Old School

Old School Is The New School album cover
Image via Wikipedia

I know, I know – I’ve probably given way too much love to The Escapist already, but hey, what’s a little bit more of a boost for something you honestly like?

Today’s weekly issue of the Escapist has come out “old school” style – as a downloadable pdf with full color designs, articles, and all the good stuff you’d come to miss in print video game mags.

It’s kind of odd to see that downloadable pdfs is considered “old school” in a way, but it’s accurate considering how video game journalism has progressed. Back when The Escapist launched in 2005, video game magazines that were in print were still enjoying a moderate to dominant force in terms of internet presence. Blogging was in its infancy, and the major game sites were just getting going with the kinds of things that you could find sitting on a magazine rack. In this respect, The Escapist’s style and approach fit the times. A designed approach meant to draw the eye and a magazine that took advantage of the instantaneous nature of the Web seemed to be a marriage worth having.

The evolution of reporting on interactive media such as games has changed as the times have changed for seeking news. These days, the near-real time nature of news and the ability to report on it from anywhere means that print media and designs take a back seat to raw information, and the tidbits of data that fans ravenously seek for their favorite titles. In that respect, the Escapist changed too, moving to not just textual presentation in a fairly visual but simple shell but also in other forms of media, from videos to browser games, and more.

It’s hard to tell where the reporting and news is going to go today. I personally think that the future lies in blogging type sites, even if they are as minimally visited as mine. Blogging and opinion writing has gained a certain kind of steam in the past couple years, mostly because of the rather unfettered nature of posting (most bloggers wouldn’t consider themselves journalists and therefore are not bound by their coda) and the immense gateway it provides the common man. Writing about your thoughts, and your feelings about various subjects, whether it’s being bright and sunny about geekery like me or raving in the darkest corners of the ‘Net like others, there is always the potential for a built-in audience that will understand and appreciate what you write. It’s a good time for the industries like gaming that ultimately benefit from the free press.

Go get that PDF, folks – it’s definitely a good read, as is many of the things on The Escapist website.

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July 14, 2009

The Old Republic’s Faction Attraction

Jedi Master
Image by rageforst via Flickr

In an effort to hopefully bring together the TOR community, I’ve been adding sites and blogs to my blogroll to encourage cross promotion, so when looking at sites like Forums of the Old Republic, the inevitable question of balance in terms of the community came to mind.

In any game that has some sort of basis in a conflict between sides, there’s always the inevitable question of population – which side will be more popular? How will the developers craft things to make a relative balance between sides? What’s going to be the “sexy” that you see on either side to make them appealing?

Bioware‘s Star Wars: The Old Republic will be no different in this vein. Whether people pick the Galactic Republic or the Sith Empire, it’s going to be Bioware’s responsibility to make sure that no one faction can dominate the other in terms of overall, sheer numbers. I’m not sure if TOR is considered a PvE game or a PvP game (it probably is the former, given the focus on story and the player’s experiences), but even PvE focused games have to worry a little bit about where their populations lie.

Thankfully, though, I think that Bioware already has a marked advantage in that the iconic nature of the Star Wars universe has already drawn fans fairly equally to either banner. The fact that at its core, Star Wars is essentially a template for the good vs. evil archetype means there are (mostly) clear lines drawn between the various characters, and appeal for each. If you want to be a swashbuckler like Han Solo, there’s a side for you. If you want to be an amoral bounty hunter like Boba Fett, there’s a side for you, too. Of course, you obviously can’t forget the Jedi and the Sith themselves – basically two sides of the same coin, with the various games about them building on the movies’ depiction of them by giving the Force different tendencies depending on your leanings.

As of this writing, in the official TOR forums, there are 439 Republic recruiting guilds and 419 Sith. There’s a slight shift in favor of the Republic but if the current guild count is any indication, things are fairly even. This goes to show that as much as the Star Wars universe tells a story of not only good vs. evil but good triumphing over evil, that there are plenty of people out there who are attracted to the Dark Side as well.

We really don’t know if on an individual server basis we will see Republic’s blue lightsabers dominating the battlefield or if it’ll be the bright red of the Sith that win the day. But we can at least take solace in the fact that regardless of your leanings, TOR will probably have a healthy incentive to join either side in the fight.

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July 13, 2009

Case of the Mondays Cure – Mechs, Not Being Homeless, and Contests

Breakfast - with Flickr notes!
Image by Earl – What I Saw 2.0 via Flickr

Having trouble getting to that 9 to 5 job of yours, only to realize that you forgot something at home? Wish that it was Friday so you could go back to before you got that weekend hangover and you were anticipating the bar? Never fear, because even though the Mondays are here, there’s great things happening in the geek world:

Mechwarrior is Back (via Sarcastic Gamer): If there’s anything that warms the dark corners of even the most jaded gamer’s heart, it’s giant robots and mechs. Fortunately, an old franchise is coming back, and Mechwarrior is receiving a much needed reboot. Go check the trailer if you haven’t.

In Japan, Games Making More Money Than Electronics (via Kotaku): Even though the recession has hit the US and therefore everywhere else with the brutality of a UFC submission hold, there are some bright spots in the economy. Video games have taken a bit of a hit, with layoffs and lack of sales giving the industry a decisive body blow, but it’s worthwhile to note that at least in one country, games are alive and well. Japan’s long been a bastion of games development, and it’s nice to see that at least from their perspective, they’ll still be working.

Simulating the Homeless in Sims 3 (via Game Politics): Rolling along on the same lines, if you’re reading this blog, it’s probably a safe bet that you have a roof over your head and you’re at least getting by without being kicked out onto the street. Just remember – it could be worse. This report on how simulated homelessness via the Alice and Kev project opens eyes to how people might deal with the impoverished experience. Just be glad it isn’t you collapsing in a heap in the middle of suburbia with all your bars empty.

The Escapist and ScifiGenre.com $500 giveaway (via The Escapist): As I wrote yesterday, The Escapist is celebrating turning 4, and what better way to do that than with a few contests! Scifigenre.com is a one-stop show for games, toys, sci-fi merch, and more and they’re giving away $500 gift certificates to their store. This contest is only around for a day, so you’d better go check out the page to sign up!

There you go, a heaping helping of sun for your dark day.

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July 12, 2009

Attack of the 1000th Show

Attack of the Show
Image by the@w00d via Flickr

It seems this is a day for celebrations, as recently, G4‘s Attack of the Show celebrated it’s 1000th show, making it one of the longest running geek-related shows on G4. This is saying something, considering that quite a few of the shows from G4, formerly TechTV, have since gone the way of the dodo, along with their respective hosts.

If you take Attack of the Show as it is – which is to say, random 18-34 male demographic entertainment with some geek mixed in – it’s perhaps one of the more entertaining shows on TV. Unrestricted by the rather uptight professional standards of other news outlets, it isn’t uncommon to see a G4 variety show like AOTS doing things that may have been conceived of mere hours before the show taping. Some examples include an impromptu balloon riding due to watching too many looner videos, a review of Halo 3 that eventually ended up in one of the hosts licking a Master Chief helmet, and a bunch of cheap humor that you’d probably expect from a bar or a small time radio show rather than a serious production. But in some respects, the AOTS crew knows that, and is out to just attach their own brand of silly to the day’s gaming, tech, and geekery news.

The 1000th show saw the show’s original female co-host, Sarah Lane, making a triumphant (yet embarrassing) return to the show to look back at the best of the best. Sarah did a fair bit of reminiscing and updating of fans as to what she’s been doing, but in true AOTS randomness style, she didn’t escape unscatched, with hot sauce, a blender, and a treadmill among the “gauntlet” she had to run.

This sort of entertainment is pretty much what AOTS has in spades, which arguably makes it one of G4′s flagship shows. There are plenty of serious topics, such as relationship advice, DVD reviews, computer gadget listings, and the like, but AOTS has true appeal in the hijinx that happen to go by during its time on the air, whether that is looking at random and funny videos on the web, or in ending segments that sometimes finish in unexpected ways. So the next time you’re channel surfing and are looking to turn your brain off for an hour, be sure to check out Attack of the Show – after 1000 shows, they must be doing something right, yes?

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July 12, 2009

A Birthday Speech For The Escapist

TV-dinner '08
Image by LDRBRS via Flickr

Online gaming magazine and discussion site The Escapist is celebrating its 4th birthday, and as one of my favorite sites to read, I definitely felt like it needed a shout out from minimally read blogs like mine.

I’ve been a long time read of the The Escapist since it was first around in 2005. The very first article I was linked to that was written by The Escapist was OMG Girlz Don’t Exist on teh Interwebz!!!!1, written by one of the Escapist’s female tech gurus. Funny title aside, the anecdotal, narrative style of the article caught my eye, and unlike the other “gaming journalism” sites out there, it made me think. I’ve been hooked on The Escapist ever since.

The Escapist plies it trade on thematic issues that are released on a regular basis. Each issue has a specific theme and every contributor who writes for them writes based upon that theme. I’ve seen themes from international gaming, to MMOs, to gaming addiction, and more, and most everyone who writes for them possesses the same sort of narrative, philosophical style I’ve come to enjoy. The remainder of the articles that don’t make you think are innovative, quirky pieces that address the subject matter – for example, Dan’s Explosive Interview is a humorous take on someone looking to break into the video games industry. It’s this leaning towards writing articles as opposed to straight up dry journalism that has kept me reading, and which was the partial inspiration for writing on my own.

But that isn’t to say The Escapist hasn’t branched into other media as well. They have their own video show, featuring interviews with individuals in the industry. They made a foray into online browser games with Genre Wars, a complex strategy game utilizing well known factions (Pirates, Robots, and the like). Most visibly, they are the home to several successful gaming-related video series, the most notorious of which is Yahtzee’s acerbic Zero Punctuation. So the good men and women of this site have been quite busy over the past four years – and they’re not letting up any time soon.

Discussion in The Escapist’s community can be found in the forums, where you have a relaxed ruleset that still keeps the trolls out, along with a couple of interesting little quirks to keep you visiting – such as the badge system, an achievement-based bunch of rewards that you can show off to fellow posters. I highly recommend going, as the inflammatory discussions are kept to a minimum and the forum veterans like myself don’t bite too hard.

To The Escapist, a clear example of how online journalism of a different kind can succeed in the face of all the Gamespots, Kotakus, and 1ups out there, I salute you. I plan on continuing to read, as well as make more attempts to write for, The Escapist, and anyone reading this blog should definitely check out what they have to offer.

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