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	<title>Comments on: The Old Republic&#8217;s Healing Force</title>
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	<link>http://overlypositive.com/2009/07/07/the-old-republics-healing-force/</link>
	<description>The Bright Side of Geek Media</description>
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		<title>By: /AFK &#8211; July 12 &#171; Bio Break</title>
		<link>http://overlypositive.com/2009/07/07/the-old-republics-healing-force/comment-page-1/#comment-619</link>
		<dc:creator>/AFK &#8211; July 12 &#171; Bio Break</dc:creator>
		<pubDate>Sun, 12 Jul 2009 15:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=646#comment-619</guid>
		<description>[...] Frank peers into the Force to see if he can discern the truth about healing classes. [...]</description>
		<content:encoded><![CDATA[<p>[...] Frank peers into the Force to see if he can discern the truth about healing classes. [...]</p>
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		<title>By: Homocidal Panda</title>
		<link>http://overlypositive.com/2009/07/07/the-old-republics-healing-force/comment-page-1/#comment-615</link>
		<dc:creator>Homocidal Panda</dc:creator>
		<pubDate>Sun, 12 Jul 2009 02:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=646#comment-615</guid>
		<description>I&#039;m thinking that they are either going down the hybrid route, like wow, where the jedi/sith have 3 skill trees set aside for tanking, dpsing and healing. Or they could just include a healer class on each faction :) </description>
		<content:encoded><![CDATA[<p>I&#039;m thinking that they are either going down the hybrid route, like wow, where the jedi/sith have 3 skill trees set aside for tanking, dpsing and healing. Or they could just include a healer class on each faction <img src='http://overlypositive.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Werit</title>
		<link>http://overlypositive.com/2009/07/07/the-old-republics-healing-force/comment-page-1/#comment-604</link>
		<dc:creator>Werit</dc:creator>
		<pubDate>Wed, 08 Jul 2009 05:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=646#comment-604</guid>
		<description>I forget how healing worked in KoTOR.  They may go that direction. </description>
		<content:encoded><![CDATA[<p>I forget how healing worked in KoTOR.  They may go that direction.</p>
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		<title>By: Beej</title>
		<link>http://overlypositive.com/2009/07/07/the-old-republics-healing-force/comment-page-1/#comment-603</link>
		<dc:creator>Beej</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=646#comment-603</guid>
		<description>I wrote &lt;a href=&quot;http://www.professorbeej.com/2009/06/future-of-healer-in-mmorpgs.html&quot; rel=&quot;nofollow&quot;&gt;an article about this a while ago&lt;/a&gt; on my blog, and I am still at a loss for what Bioware is going to do with healers.   
 
I would love something all new, but given the way they tend to be only polishing an existing MMO formula, I don&#039;t know if that will happen.  But if anyone can come up with something revolutionary, it&#039;s Bioware.  I&#039;m not giving up hope because, well, they&#039;ve announced nothing so far and there&#039;s a long long long way to go until this one goes gold. 
 
I really do hope they avoid the craftable medicines system that Star Wars Galaxies had with Doctors pre-NGE (not sure if it still exists since I haven&#039;t played since they revamped it).  It wasn&#039;t a fun system, and it felt more artificial than any healing system I&#039;ve really ever played.   
 
The problem I&#039;d have with having a droid toss support heals for me to concentrate on something else is that the &quot;something else&quot; tends to bore me in MMOs.  I like being the one watching the health bars.  I am all about ways of making healing more interactive (like WAR&#039;s Shamans or Warrior Priests or a new system altogether), but I would be really disappointed (read: not subscribing) if they were to take healing entirely out of the players&#039; hands. </description>
		<content:encoded><![CDATA[<p>I wrote <a href="http://www.professorbeej.com/2009/06/future-of-healer-in-mmorpgs.html" rel="nofollow">an article about this a while ago</a> on my blog, and I am still at a loss for what Bioware is going to do with healers.  </p>
<p>I would love something all new, but given the way they tend to be only polishing an existing MMO formula, I don&#039;t know if that will happen.  But if anyone can come up with something revolutionary, it&#039;s Bioware.  I&#039;m not giving up hope because, well, they&#039;ve announced nothing so far and there&#039;s a long long long way to go until this one goes gold.</p>
<p>I really do hope they avoid the craftable medicines system that Star Wars Galaxies had with Doctors pre-NGE (not sure if it still exists since I haven&#039;t played since they revamped it).  It wasn&#039;t a fun system, and it felt more artificial than any healing system I&#039;ve really ever played.  </p>
<p>The problem I&#039;d have with having a droid toss support heals for me to concentrate on something else is that the &quot;something else&quot; tends to bore me in MMOs.  I like being the one watching the health bars.  I am all about ways of making healing more interactive (like WAR&#039;s Shamans or Warrior Priests or a new system altogether), but I would be really disappointed (read: not subscribing) if they were to take healing entirely out of the players&#039; hands.</p>
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