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Archives: June 2009

June 30, 2009

The End of The Pirate Bay “T” Party

The Pirate Bay logo
Image via Wikipedia

And by “T” I mean “Torrent” of course…see what I did there? That’s the quality of writing you can expect from a reputable, single-digit reader blog like this one.

Anyway, it seems to be the end of a lot of services today, so in addition to the end of Chinese gold-selling, we’ve got Destructoid and others reporting a purchase of swedish torrent-sharing site The Pirate Bay for $7.8 million buckeroos to Swedish company Global Gaming Factory X AB (clearly one of the worst companies to try to make a cool-sounding shorthand title out of its letters).

The acquisition comes on the heels of The Pirate Bay having its owners be sentenced to a 1 year prison term and levied some heavy copyright infringement fines, all while flaunting their mission of anti-copyright. Plans for The Pirate Bay include a model that will somehow legitimize the site’s rather approprately named purpose of sharing files, programs, and other media illegally.

Now some of you may be trying to dry your eyes at the death of these online corsairs, who no doubt provided many users with copies of things they’d probably never be able to afford or be willing to purchase. But that’s where Overly Positive comes in.

The easy comparison to this is Napster, which during the turn of the century was the best place to acquire mp3 file downloads for nothing more than the time it took for you to search for them. When Napster took a hard fall from the RIAA and other copyright organizations attempting to shut it down, it didn’t die. In fact, it was acquired and turned into a legitimate business whereupon you could receive mp3 files at what was at the time a premium price. The test of time hasn’t been really as kind to Napster, but the business “going legit” paved the way for a viable business model to sell mp3s to people willing to pay for them at the right price. If you don’t believe me, just take a peek at iTunes, which has flourished despite initial skepticism.

So if this new company is going to legitimize media and program downloads somehow, it’s not unheard of that we might somehow see a digital distribution model that is cost effective and fair for users who want to take advantage of it. It may not be The Pirate Bay making the parlay for this (wow, lookit that – I’m on fire. On fire I tell you!) but certainly the potential will be there.

Of course, for those of you who sit in the morally grey area of traveling to the seedy underbelly of the interwebz to get what you want for free, you should take heart that pirates always have a place on the Internet, somewhere. When Napster went down, like that one scene in Spartacus a ton of services popped up to take its place, learning from Napster’s mistake of centralizing service and creating methods by which to escape legal prosecution. Just like in Animal House, the college dean of Copyright may have won this round, but there’s always going to be a Delta Tau Chi out there just waiting to thumb their noses at him and drive giant black Deathmobiles through online parades…just in a more subtle manner.

So while you take your buccaneer’s hat off to The Pirate Bay as its illegal roots go to the gallows, don’t worry – life, and online media distribution, will go on.

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June 30, 2009

The End of The Chinese Gold-Selling Party

Cash is King!
Image by drinksmachine via Flickr

The Escapist, among other sources yesterday, reported that China has banned the practice of gold-selling or Real Money Transfer services from the country.

For those not in the know, the businesses in question employ workers who play MMOs all day, farming in-game cash, and then turn around and have that cash delivered to players who pay real money via a website or other method. Players get saved the excruciating effort of farming gold for all their MMO related purchasing and the gold farming businesses make actual money. Sounds good, right? Well it was so good that 80-85 percent of gold farming business was located in China and that last year, the businesses drummed up a cool $146 million in American cashola.

But now, the party seems to be over for RMT services. Because of its blatantly illegal violation of many MMOs’ Terms of Service, which prohibit selling virtual items for real cash, the government is looking to “nip illegal online activities” while it’s still practical to create legislation to do so, according to a Chinese online industry expert.

Lots of people can rejoice over this, despite some folks losing a service that they’ve certainly come to take advantage of over the years. For one thing the constant aggressive marketing of gold-selling spam, taking the insidious form of advertising banners, in-game tells, and even in-game mail, will probably cease to exist. Players will now no longer have to clean out inboxes full of spam or fill ignore lists with gold sellers intent or bartering their illegal wares. In addition to that, areas normally frequented by gold farmers will clear up, allowing players to hunt their mobs in peace once more. Annoyance levels will be down, freeing up players to once again focus their nerd rage on something proper, like how they can’t kill that one raid boss, or that they’re getting screwed on gear because the officers in their guild who regularly cyber with each other are being biased. It’s all good.

From the developers’ side, things are looking up as well, from a variety of perspectives. For one thing, they no longer have to spend as much resources aggressively finding and banning gold sellers from their games. Players who would normally login for 5 minutes to get their 1000 or so gold will now have to earn their cash “the hard way”, leading to greater login sessions and higher traffic. Last but not least, the market now opens for developers to create legitimate versions of real-money transfer services if they so chose. The resources used to focus on purging the gold-selling disease can now be freely spent reading their forums about how this one class is “totally OP” and “needs to be nerfed” else “the game is going to die”. I bet they’re looking forward to that!

So pour your Red Bulls on the floor to recognize the death of gold-selling, folks, because as much as you might have loved to kill the Chinese gold farmers, their mismatched gear and terrible tactics did, after all, serve to make you think you were decent in PvP. Respect, yo.

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June 29, 2009

“Case of the Mondays” Cure – A Good Day for 2′s and More

It’s the start of another week, and for those of you down in the dumps, don’t despair that the weekend is far, far away. For Americans, July 4th makes this week a short week, but aside from that, there’s tons going on in the world to bring a smile to your face:

Preview – Starcraft 2 Multiplayer (Destructoid): Be jealous of Destructoid’s Jonathan Ross, because he got an invite to Blizzard’s studios to check out the first hands-on demo of Starcraft 2′s Multiplayer. Apparently, there is much in the way of sexy in Blizzard’s upcoming hotly anticipated sequel. If the press is starting to get their hands on this stuff, it definitely means that release is definitely looking to be set in stone.

SEGA Comments on Michael Jackson (Kotaku): Unless you’ve been living under a rock the last few days, then you obviously know Michael Jackson died of a heart attack, leading to a broad range of speculation from everyone from no-name bloggers to major news media outlets. Sega joins the commenting circus in the linked article, so with the developer of the only Michael Jackson game in the books, perhaps we’ll see less of Michael and more talk about actual games. Take heart!

Loyalty to Google Keeps Users From Bing (Digg): If you’ve been freaking out over the advertising blitz that new search engine Bing has been doing, don’t worry – people are attached to the “Don’t Be Evil” appeal of Google and its growing empire of open source applications. No one’s going to be uprooted any time soon for new hotness, so Bing’s got a lot to prove.

Despite Terrible Reviews, Transformers 2 Makes $200 Million (The Escapist): So if you despaired at some of the worst reviews given to a movie ever, then you haven’t looked at the numbers for Transformers 2, the Michael Bay sequel featuring more robot fights upstaged by more tiny humans. Even though the movie was set to flop worse than a politician running for office, the movie made back its costs and more in 5 days, pulling in a cool $200 million. Guess that goes to show that reviewers sometimes don’t know everything about a title – or that giant fucking robots sell seats.

There you go – feel better? I know you would.

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June 28, 2009

The Geek Attraction to Cultural Difference

Nigiri Sushi
Image by Eric Setiawan via Flickr

Today I had a social outing with co-workers. Now, very rarely will I talk about personal or work details on this blog, if I do at all. This is mostly because I do not want to blend personal and work affairs with the internet. There are, after all, more and more people who do background checks by using online search tools. To have someone I potentially need to network with find out that I totally meant to stuff a server with cream cheese and turn it on as a joke, well – I just can’t have that (hey, that too is a joke, by the way – stop backing away slowly).

But this is one of those rare occurrences, because it’s a general topic that bears some thought. Today’s social outing was an attempt to get people to experience something different that the rest of us had, and that was the nuances of another culture. Japanese was the flavor of the day, as we went to a Japanese style food court and grocery store, attempted to travel to a Japanese toy store, and eventually ended up at a Japanese sushi restaurant, server “kaiten” style where sushi comes around on a conveyor belt and you pay by the plate.

Even though my entire department are all healthy geeks, only a few of us had really experienced, were familiar with, and enjoyed Japanese culture. It got me to thinking why some geeks are attracted to something like Japanese culture. It seems obvious that those geeks out there who like Japanese animation and comics would eventually become curious about the cultural influence behind them.  I think, however, that there are reasons why geeks are so keen on something different from their own stuff.

By nature, geeks are obsessives, but they are also dreamers. They use interest in things the mainstream is not to build their own identity, provide a level of escapism, or simply look for something that is perhaps better than being all about their own native culture’s leanings. It can be computers, anime and manga, games, and much more. To be honest, it doesn’t matter what it is, as long as it is something that a geek can claim as different than the social norm. For example, if you asked most if not all geeks whether or not they thought Perez Hilton should have been struck by Will.I.Am‘s manager for calling Will a “f***ot”, they’d react in one of two ways – A)Who cares about a celebrity trash blogger like Perez Hilton or B)He had it coming. There’s also always the possibility of C)Who? as well. But tell them that their favorite anime series is being cancelled, or that a vendor won’t support drivers for their OS anymore, or that a major content patch is going to ruin their game, and they’ll be all up in arms.

I’d say we geeks shun pop culture because there isn’t much depth or ability to pick it apart due to everyone making it, well, popular. Everyone’s talking about it, you eitther agree or disagree, and you move on. But something like foreign culture, the nuances of a roleplaying game, or other such things aren’t norms. They require thought and the kind of mind that appreciates taking something apart and putting it back together. They require a sort of agility to understand and accept things that are not their own and also to be a bit adventurous.

Putting aside all of these things, however, geeks like different cultures and norms because they are not what you’d normally experience in everyday life. The Japanese culture in particular has many things that are different about it that are completely foreign to those outside of it, which is an attraction to many budding geeks looking for a new fix of something they haven’t experienced before. That being said – there’s a difference between liking something because it’s different and appreciating it for being different. The former makes you a trend whore, and the latter makes you an open-minded person. I’d like to think that most geeks pursue the “different” for the second of the two reasons, and even if it may sometimes cost them mainstream friends and opportunities, most of us don’t seem to mind that at all.

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June 28, 2009

Meanwhile, in Another Star Wars Galaxy Far, Far Away…

Star Wars Galaxies box art.
Image via Wikipedia

Moon Over Endor has a little sidepost on Star Wars Galaxies (you know, that OTHER Star Wars MMO) and, via Massively, what one of the developers has in mind for the game in the face of the Bioware hype machine that is Star Wars: The Old Republic. According to this SWG producer, plans to support Galaxies are in the works, although there was a curious deflection about commentary on SW:TOR.

Star Wars Galaxies turned six, according to the article, which, despite everything it’s gone through, is pretty impressive as far as MMOs go. Sony Online Entertainment has been known to keep MMOs going for quite some time, so obviously, there must be some money-making opportunity here. Considering that there is currently zero competition for Star Wars-based online RPG play, it’s no surprise Galaxies is still around and kicking.

My memories of Star Wars: Galaxies are a bit middling these days, but what I do remember, I remember with fondness. Being in an actual cantina and being able to entertain players, blasting things with my trusty rifle, traveling planets with my own ship, trying, and ultimately deciding to not bother with, becoming a Jedi, and more. One particular story of note was being around for an in-game wedding, filled with as much touchy-feely fuzzy as you could get for an Internet ceremony, only to have chaos and drama ensue as one Imperial decided to torch the Jedi presider in question when he PvP-flagged. Talk about “all those opposed” needing to “speak now”, right?

Anyway, Galaxies changed core design at least 2 or 3 times that I can count over the years, and the move towards making becoming a Jedi easier, and not harder, led to me eventually seeking new opportunities elsewhere. Re-learning skills and tactics in an MMORPG is definitely something that could grate on players, but those who have stuck with it in Star Wars Galaxies are probably among those I’d say are even more optimistic than me (an that’s saying something) about the long-term viability of SWG

Galaxies being around is a good thing, ultimately, for Star Wars: The Old Republic and Bioware. It’s clear that MMO developers look to the past to see how best to approach the future, and Bioware’s association with anything regarding the Star Wars IP (and LucasArts in particular) guarantee information sharing. Ultimately, when SW:TOR comes out, it will ship keeping in mind the mistakes of the past. We wouldn’t really be in that kind of position without Star Wars Galaxies taking that first bold move “a long time ago” to make a Star Wars MMO. I agree with Moon Over Endor’s Ayane – it is likely that many will flock to the banner of SW:TOR from Galaxies, but even if SWG ends up closing shop, it will have had nothing to be ashamed of due to how far it’s come already.

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June 27, 2009

Street Fighter Fashion

Street Fighter IV Advertising
Image by Orobi via Flickr

Via Destructoid, I’ve found out that some fancy British fashion place has decided to use an interesting marketing campaign to sell its high-priced clothes. Seems that they’ve taken a page out of Street Fighter and Mortal Kombat, mocking up fake 2-D fighting graphics of models looking quite snappy in clothes that cost more than a month of my salary. Be sure to click over to Destructoid to check the images.

Now, on the one hand, if they’re trying to attract those who play video games to step into their hallowed halls, this might seem like it’ll backfire. Silly fashion retail outlets – don’t you know that we’ve already spent all of our cash on motion controllers, the latest game in a hit franchise, or cases upon cases of Bawls? Considering gaming is an indoor hobby, wherein you are not required to look good, just talk like you look good, my first thought is not to wear an Armani while killing other players in Left 4 Dead.

Still, let’s put all that aside and think about this for a second. If a high class place like Harvey Nichols can see the value in creating marketing using video games, perhaps there’s hope for their perception yet. It’s clear that most times you hear about video games in a news outlet that doesn’t have a cool-sounding brand name (ala Kotaku, Joystiq, and the like) it’s normally to say that games caused something bad, whether it’s violence, death, or or puppy dogs to keel over and die. The fact that we rarely see games or gaming in a positive light means that people are sometimes predisposed to the whole video games = the devil argument, even before they open a piece of news about it.

Finding practical applications for games and video gaming in general is probably not the thing that will necessary attract your normal Halo or Madden fanboy, but what it will do is make people look at games twice as a way to market, sell, or otherwise bring value to things. Why wouldn’t you want to see Mario marketing better plumbing tools and utilities? What about Tetris as a viral marketing campaign to sit together pieces to create a logo for a movie? Imagine the possibilities of GTA’s Niko Bellic was selling the best and latest cars.

Ok, well….maybe NOT that last one…but you get my drift. Many times, people forget that while video games are a pasttime and a hobby, they’re also a type of media – media that can be used by anything from a clothier like Harvey Nichols to practical services like grocery stores, banks, and more. The more video games and gaming can break intot hese markets, the more forgiving people will be when they see that a 7 year old injured himself trying to do a Dragon Punch. So buy a pair of socks or something at Harvey Nichols if you can – it’ll show them that displaying Chun-Li and Cammy ripoffs has some market movement, right?

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June 27, 2009

Podcast Pingback – CAGCast

Cheapy takes a wiff
Image by gamerscoreblog via Flickr

Even before these “tough economic times”, gamers have always been looking for ways to save a buck or two. Whether it’s through a used game, or a deal that happens at a local vendor, or a package that has more to offer than taking away your productivity, gamers are always looking for a deal. Enter Cheap Ass Gamer, a site that’s been around for a number of years and has built credibility as a community site for people to find great video game deals, read reviews, and more recently, trade games with one another. Loyal CAGs have been visiting the site for quite some time, and “Internet Space Pimp” CheapyD has built a decent livelihood from running it.

Cheap Ass Gamer has a podcast called CAGCast. CAGCast was around when podcasting was pretty much brand new, which means they’ve gone well past the 150 episode mark, making it one of the longest lived gaming podcasts I’ve had the pleasure to listen to. The podcast consists of CheapyD, staffer and contributor Wombat, and the occasional guest, whether it is reviewer Shipwreck or members of the gaming industry. Consistent topics covered include news from the “Big 3″ – Microsoft, Nintendo, and Sony – as well as talk about what games Cheapy and Wombat are currently playing. A mailbag chock full of listener questions rounds out the on-topic agenda.

The average length of a CAGCast is typically an hour and a half to two hours, which means the podcast is ideal for listening to during a day job as you get work done, during a workout, or on a weekend drive to run errands. Part of the show’s charm, which explains its extended length, is the drifting, yet personable, nature of the show. Cheapy and Wombat don’t just talk about games – they talk about their personal lives, the trials, tribulations, and humor of being relatively recent fathers, Cheapy’s dealings with living in Japanese culture, and tangents into randomness. If a sidetrack into the wonders of poop bothers you and you want a more focused podcast, this might not be the podcast for you. But I think that the tone of the show and where it goes is great, because it humanizes the hosts and shows that they aren’t just faceless members of the gaming media conglomerate. Because of this, the show typically listens as if you were sitting in a restaurant, a bar, or in someone’s living room talking casually about games, giving it an interesting personal charm.

Personality dynamics between Cheapy and Wombat contribute greatly to this charm. Cheapy is generally easygoing, but also opinionated in his gaming thoughts, while Wombat brings in a sardonic wit and sharp commentary. Because of this combination, there are times when the hosts will clash on a variety of gaming and non-gaming related topics, leading to plenty of fodder for discussion and feedback on the part of the listeners. It isn’t unusual to see one of the hosts taken down a peg by a jab from the other host, or from an extremely negative but interesting piece of listener mail. A positive and sunny person like me can still respect the fact that CAGCast doesn’t hide from the more inflammatory bits of listener feedback, turning it into entertaining discussion.

CAGCast is definitely worth a listen if you’ve wanted a podcast that contains plenty of gaming discussion with a heaping helping of personality – even if that personality means talking about poop, weed, and love hotels.

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June 26, 2009

Lightsabers – A Dime-a-Dozen in The Old Republic

Lightsaber unboxing, part 6: glowing!
Image by Stevie BM via Flickr

Classes are yet to be revealed in Bioware‘s Star Wars: The Old Republic, but one thing that we haven’t seen a lot about, on anywhere official, is stuff about the Jedi and the Sith. Sure, we’ve seen gameplay videos with glimpses of front-flipping Force masters taking down monsters or the obvious pants-wetter that was the “Deceived” trailer from E3, but we really haven’t seen much else about how people are going to be waving around the iconic light-up swords they know and love.

One such obvious fear is the idea that Jedi and Sith, if they are introduced as classes in and of themselves in the game, will become all too common. To be honest, even I remember being impatient as I fast-tracked my way through clumsy weapons like blaster pistols and rifles in the KOTOR games to get to that glowy goodness that is the lightsaber. It’s no secret that any Star Wars fan, unless they liked a totally niche part of the franchise (don’t worry, we still love you, JarJar fanclub), has had some kind of mental fantasy about being a Jedi or a Sith. Logically, this means that every other person you might see in SW:TOR is going to have a lightsaber at their side, ready at a moment’s notice to re-enact that scene from Mos Eisley that cost people limbs.

Don’t get so worried folks – tons of lightsabering Star Wars kid-wannabes won’t be the end of the world for Bioware’s new MMO. For one thing, the old Republic’s lore and story follows a time when those who wielded lightsabers were all too common, making the history built-in for the many people looking to be the next Luke Skywalker. Lightsabers are not just going to be a dime-a-dozen, they’ll be welcome to be so.

Looking at Bioware’s KOTOR games, you also have to see that lightsabers aren’t always the end all-be all, either. In the games, waving around your lightsaber is not necessarily the way to get around, kill everything, and generally come out unscathed. No, your party members and your other abilities had to come into play as well, allowing you to close the distance for some limb-severing goodness. In an MMO, the analog is clearly being careful not to make melee DPS so powerful that they mash up everything they swing at. Lightsabers, even if they are everywhere, will probably be balanced in the same way they were in the Knights games, requiring precision, timing, and smarts to pull off. Don’t be surprised if elements are introduced that create better results for being more elegant with your lightsaber than pressing “111111111112″ on your keyboard over and over.

At the very least, everyone can count on one of the great truisms of MMOs – everyone wants to make sure they are unique from everyone else, in some form or fashion. This almost always guarantees that there will be someone out there who will play a non-Jedi or non-Sith class just to show they can play such a class. There will be plenty of room for Smugglers, Troopers, Bounty Hunters, and whatever else Bioware has in store for us, and many people will be more than happy to take up the call to arms – even if it’s to be like the Stormtrooper guy who gets killed by a reflected laser shot from a lightsaber. It is, after all, a role-playing game too, right?

Assuage your fears with a bit of Star Wars movie goodness (I personally like the Luke-Darth duel from Empire Strikes Back), and relax – the Jedi and the Sith will most certainly be popular in The Old Republic, but I don’t think Bioware, or anyone else for that matter, would have it any other way. Because of that, expect some interesting balancing that will more than likely make the lightsaber-free experience a good one.  It works for vegetarians and dieters, and it’ll work for you, too.

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June 25, 2009

Overly Positive Thoughts – Miyamoto Trumps Easy Mode

Ford encouraged the public to wear WIN buttons
Image via Wikipedia

Over at the multiple author gaming blog site Multiplaying, there’s a post by Abberant about Nintendo patenting the “I Win” easy button – a system wherein designer ShigeruMiyamoto is going to have a mode that allows players to skip parts of the games that are too difficult for them to accomplish. Apparently, this new system may make it into the next Super Mario Bros’ Wii game, making the platformer beatable no matter how bad you are at getting mushrooms or jumping gaps.

Now there’s been a lot of wailing and gnashing of teeth over this new little development in gaming. Already hurt by the idea that Wii games are at times played by people who they could totally pull a teabagging manuever on in Halo, some core gamers feel that this system dumbs games down even more. They purport that this mechanic makes games lazy and unwilling to earn victory in a manner that requires effort. Some have even declared this the beginning of the end of any game that is challenging, since you can simply skip past any of it like a DVD.

Now, since I’m such a nice guy, I’m going to not mention the glorious irony of the typical hardcore gamer, couch potato and devourer of the food groups of Deep Fried, Grease-Filled, and Pizza, calling this something that makes people lazy. I would never be so crass.

Instead, let’s try to focus on how great this will be for the industry.

How about for the obvious benefit of games like Metal Gear Solid 4 and Xenosaga that have cutscenes that make you go “oooooh” and “ahhhhh” with their wonderful, 20 – 90 minute goodness? If you just want to sit back and watch the game unfold, being able to skip that annoying area where you actually hae to use stealth or beat the boss’s weak point will get you to your CGI goodness faster. Obviously, you bought a game to watch the cinema and not play it, so why not make it easier?

What about the fact that guides and videos for doing something will go up much faster? No longer will you have to wait for that obsessive youtube speed run uploader to spend the first 24 hours of the game beating it flawlessly. Now, by pressing the “I Win” button, you’ll be able to not only watch how to beat something in the most effective manner, but also brag to your friends about your achievement. How are they gonna know that that isn’t you at the controller and just some mindless bot? Maybe you’re just that good, right? World firsts, here you come!

Achievement whores should be praising this as a wet dream. Why? Simple – now there is at least one built-in achievement for each game to get – beating the game without using the “I Win” button. Hell, these borderline OCD collectors are already losing sleep over trying to get that one achievement that makes them the king of their own gamer profile. By showing people that you can beat a game without making it do it for you, you can reach a whole new level of finding merit in your own existence by simply being a “have” in a world of “have nots”. Sure, that “have” is “I have actually spent more time beating this game than being laid” but it’s a “have” nonetheless.

So let’s rejoice the introduction of the “I Win” button, folks – Miyamoto’s at least allowed two more strikes since Wii Music was such a raging success, right?

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June 24, 2009

Mythic and Bioware Now Equals Peanut Butter and Jelly

Miniature Peanut Butter and Jelly Sandwiches P...
Image by Aminimanda via Flickr

So if you haven’t heard the buzz around the interwebz about this news, check out this link about the Mythic/Bioware group merge on Warhammer Alliance.

For those not in the know, both Mythic and Bioware exist under the EA umbrella these days, so in a bold move of re-organization and utilization of their resources, they’ve united them under a single group.

There’s the usual Chicken Littles who are predicting bad things for this little unification of sorts. Of course, I can’t get on that bandwagon – otherwise I’d be betraying the whole purpose of this blog!

The opportunities this merge creates are huge, addressing perceived weaknesses in both studios. While WAR has done decently, it has suffered in sub numbers and has gone through considerable reputation hits over the past six months. Bioware’s obvious developer equity will help fix that as well as bring some new, fresh management into the picture. Meanwhile, Bioware, while in good with the MMO community, has never done an MMO before. Mythic has a proven track record and ability to deal with the MMO community from an experience perspective, and it is no secret one of its greatest strengths is its ability to connect with its players. Bioware will benefit from this in spades.

EA, meanwhile, makes a bold move towards competition with the other juggernaut in the MMO business, Activision/Blizzard. With a single MMO group and single direction, they are poised to create entries in both the fantasy and sci-fi genres. If WAR stays steady and SW:TOR has a smooth release, it’ll be a force to reckon with in the coming years.

Mythic and Bioware are now a peanut butter and jelly sandwich. They now bring a certain flavor to the table and the unification may bring with it incredible agility within the group to create great games. Will they also be “two great tastes that taste great together”? Time will tell. But one thing’s for sure – for people who follow both WAR and SW:TOR, like me, can’t help but be excited and surprised at this new opportunity on the horizon.

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