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	<title>Comments on: MMO Developer Equity</title>
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	<link>http://overlypositive.com/2009/05/31/mmo-developer-equity/</link>
	<description>The Bright Side of Geek Media</description>
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		<title>By: Glen</title>
		<link>http://overlypositive.com/2009/05/31/mmo-developer-equity/comment-page-1/#comment-439</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Sun, 31 May 2009 23:41:03 +0000</pubDate>
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		<description>I can already imagine Bioware&#039;s MMO breakup comments. &quot;Too much solo content&quot;, &quot;They promised I could have a permanenet effect but its meaningless!&quot; and the old standard &quot;The bounty hunter is too powerful, class balance sucks, I quit&quot; </description>
		<content:encoded><![CDATA[<p>I can already imagine Bioware&#039;s MMO breakup comments. &quot;Too much solo content&quot;, &quot;They promised I could have a permanenet effect but its meaningless!&quot; and the old standard &quot;The bounty hunter is too powerful, class balance sucks, I quit&quot;</p>
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		<title>By: Zephris</title>
		<link>http://overlypositive.com/2009/05/31/mmo-developer-equity/comment-page-1/#comment-437</link>
		<dc:creator>Zephris</dc:creator>
		<pubDate>Sun, 31 May 2009 12:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=427#comment-437</guid>
		<description>You can take the analogy futher, view the relationship between player and developer like that of having a bank account. 
Things the players like can be considered deposits, where as negative things, bugs or poor support etc can be seen as withdrawels.  
 
Still interesting idea :) </description>
		<content:encoded><![CDATA[<p>You can take the analogy futher, view the relationship between player and developer like that of having a bank account.</p>
<p>Things the players like can be considered deposits, where as negative things, bugs or poor support etc can be seen as withdrawels. </p>
<p>Still interesting idea <img src='http://overlypositive.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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