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Archives: May 2009

May 31, 2009

The Necessary Cheesy Ingredient

American Cheese (album) album cover
Image via Wikipedia

Let’s face it – as geeks we probably have a higher tolerance for what is commonly referred to as “cheese” when it comes to movies, games, and other media. What’s cheese, you say? Well, like its namesake, it’s something that probably came about by accident (I mean really, letting milk get old enough to take the form of cheese, who thought of that) but which is somehow still enjoyable.

Bad line from a game like Resident Evil? Cheesy, but classic (Jill Valentine, the “master of unlocking” comes to mind). Bad line from a movie? Also not really that high-quality, but still a guilty pleasure (The Princess Bride and “have fun storming the castle” seems to fit the bill). And then there are movies that frankly, are themselves just one big ball of cheese (ever watch Big Trouble in Little China? Spaceballs?).

A lot of people can’t stand cheese. Hell, some people are downright unable to have it without issues. But unlike the lactose intolerent, cheese in the geek arts is something that actually can be stomached – if for nothing else, to have something we can conspiratorially quote to our fellow geeks and giggle over like two Furby toys pointed at one another. Sure, some geeks may decry the presence of cheese in geek media as a lowbrow, bad quality bunch of laziness, but let’s be honest – if there was the cheese, you wouldn’t remember it as such.

Destructoid recently did an entire podcast dedicated to jamming and jawing on the 1994 cheeseball classic, “Street Fighter”. Perhaps there was no greater microcosm of how something so awfully “bad that it’s good” could be loved as that episode, and the inevitable worshipping of the late, great Raul Julia’s last role as would-be dictator M. Bison. There’s a terrible sort of hilarity in paintings of Raul Julia/Bison riding a majestic horse or the famous “It was Tuesday” quote, not to mention the unintentional comedy of an American hero (Guile) being played by a dude whose non-American accent couldn’t be masked (sorry, Jean Claude Van Damme, real-life Flash Kicks don’t make us forget). We make fun of it, facepalm over it, perhaps even groan over it, but if we didn’t have that to compare a good, non-cheese product, how would we ever set the bar?

So the next time G4 plays one of those “Movies The Don’t Suck” but which actually are meant to be called “Aged Daily Overload Extravaganza”, stop and watch it. You’ll probably simultaneously be horrified and entertained, and who doesn’t want that?

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May 31, 2009

MMO Developer Equity

Mortgage
Image by Rev Dan Catt via Flickr

Those of you who don’t really know much about owning a home or its benefits probably don’t know much about equity. Put simply, building equity means you are building trust on the part of lenders in terms of evaluating how much value you have in the home you own. The more equity, the more value, and therefore, the more trust you get.

Developers operate much the same way. They own a product, put time, money, and elbow grease into it, but in this case, the lenders are the people who spend money to patronize it. The more equity a developer has among its community, the more its players trust them to delivery a product they own that has high value.

There is no more part of the gaming industry that depends on this more than MMOs do. MMOs aren’t just a one time purchase – they are an investment players like us put into an MMO so that the funding and trust exists to make the product better than it already is. While actual actions and things done carry a lot of weight with MMOs, the faith and trust that players put in a developer is a huge part of whether or not they will continue to subscribe.

The problem is that equity is sometimes tied to an MMO Love Affair, and when a breakup is on the horizon, so too is the lowering of developer equity. My point with that nice little bit, of course, was to encourage people to be more realistic with their expectations, but also be wary of where they invest their cash. Minimizing the inevitable disappointment people have with the recent MMOs that have come out, such as Age of Conan, Warhammer Online, and others, is a lesson learned that people need to get hold of.

At the same time, developers, like a proper homeowner, need to stop trying to build huge equity by taking out loans they can’t pay back. The most common quote would be “writing a check with your mouth that your ass can’t cash”. Marketing hype, huge sweeping promises of immense, ground-breaking changes – all the MMOs currently out are guilty of them,a nd all the MMOs currently slated to come out – Champions Online, Aion, and even Bioware’s Star Wars: The Old Republic – are also guilty of it as well. Just like the current economy, we all need to be a bit more cautious about spending our cash and building up what we have.

That being said, I wouldn’t be this blog’s namesake without saying that it is quite an exciting time int eh MMO world. With so many titles coming out and a lot of competition on the horizon, as well as the acceptance that World of Warcraft, clearly the McDonald’s of MMOs, will have the numbers it will have, it’s a good time to be an MMO player. Players will have the choice of whatever home for an MMO they choose to invest it. Let’s just hope that they’re wise doing it.

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May 30, 2009

Square’s Film Neir

Cloud Strife - Final Fantasy VII
Image by Cesar Pics via Flickr

So Destructoid, among other sites, is reporting some of the pre-E3 news buzz, including the trailer for an interesting little number from Square Enix called “Neir”. Neir appears to be a bloody slashfest of not just beat-em-up but dismember-em-up goodness. It’s clear that the fast-paced trailers are the ones best suited for pre-E3, mostly because they are short, to the point, and frenetic enough to deal with all the ADD-induced gamer folks out there who are looking for the next big shiny.

There’s a fair amount of “meh” going on with this particular trailer, but c’mon, it can’t be that bad. I mean, for one thing, from the brief peek we got at the character in Neir, it seems like we’ll finally get someone who can give that other guy with the big sword a run for his money. Square’s got to let go of that money-maker at some point, right?

And what about Square inching out of their little strategy and RPG bubble? Violent, action-packed games aren’t that difficult to sell to an adoring public, and the equity that Square has given to its fanbase is worth something, right? With Final Fantasy XIII not coming by anytime soon, we need something to whet our appetites, and an action game seems right up the alley of those obsessed with the age of the FPS (Call of Duty, L4D, TF2, Halo, anyone?).

Most of all, though, it’ll maybe, just maybe, help us forget the last time Square tried to get into the action beat-em-up genre. Bouncer who?

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May 30, 2009

Reports of MMO Death are Greatly Exaggerrated

The Matrix (series)
Image via Wikipedia

Syp from Bio Break dropped in a post yesterday that was a sort of eulogy for the most recent of MMOs to go down the path of imminent death, The Matrix Online. After seven years of problems, issues, and trials, the MMO based upon the sci-fi IP is finally going the way of the dodo. 

This really led me to think about how people constantly claim that MMOs are “dying”, “will die”, or “will be dead”, within a matter of months. Whether it’s from a major patch, or from a couple days of downtime, there are always the doomsday people who will claim this is a sign of the MMO apocalypse.

Here at Overly Positive, however, we like to look at the lighter side of this, so if you’re currently playing a favorite MMO and you’re real concerned about its impending demise due to some crazy forum Nostradamus, consider the following:

-Of the many MMOs that have launched in the past two years, only two MMOs have closed – Hellgate London (arguably more Diablo-esque than MMO) and Tabula Rasa. Age of Conan, Warhammer Online, Darkfall, and more – they’re all around, and look to be so for the future. So statistically speaking, MMO death is a premature prediction.

-MMOs rarely die off or stop, and there are two most common reasons – an extreme lack of players, or abandonment from a return-on-investment perspective. Other than that, even some of the worst MMOs can keep going, given the fact that subscriber numbers are enough to keep the lights on. To be honest, even an MMO that doesn’t live up to its own hype when it comes to the numbers (such as, arguably, Warhammer Online) can be profitable as long as it maintains an interested user base. In short, MMOs don’t suddenly die as much as fade away.

-The long term life of some MMOs is immense. Take Ultima Online, which is actually coming out with an expansion soonish, or favorites like EVE or FFXI, who have been around for years, long past other aborted projects. There’s a niche to be filled for every MMO that can create the market for them, and players willing to go to it, despite perception that World of Warcraft is the only MMO anyone ever plays.

So the next time you see someone saying your MMO is dying, show them the silver lining (and possibly this post) and tell them they might want to check their crystal ball for new batteries. Despite the current state of the MMO market, and the need for developers to not over-hype the games they bring out, it’s never as bad as the inevitable shuttering of doors people make it out to be. Realistically, it takes a lot for an MMO to die off, and I wouldn’t count out any of the ones currently out there any time soon. Pick up that MMO playing chin, and get back to logging in!

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May 29, 2009

The Best Street Fighter Shirt Ever

Threadless is awesome for providing a community for shirt designs to be sold, and davidfromdallas put this up a while back. I just had to link it because it made me smile.

Chicago-based companies for the win!

The Ultimate Combo - Threadless T-shirts, Nude No More
 

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May 29, 2009

Mount up to Test for WAR

Mounted Combat
Image by synapse via Flickr

So Mythic’s looking for its subscribers to hopefully make the Public Test Server not an empty wasteland so some testing can get done for Warhammer Online, which is why they’re introducing incentives to get the job done.

In addition to all the stuff that’s being thrown in for the patch, qualifying contributors (that is, people who don’t just login and logout to say they tested) will be eligible for being randomly selected to win one of the neato griffon or manticore mounts Mythic’s been giving away as part of their Recruit-a-Friend program.

Gotta say, it’s a good idea to give away stuff for a PTS. It’s tougher to test something because your character isn’t permanent, the bugs and problems from a patch always seem to be apparent and experienced in excruciating detail (whaddaya mean I wasn’t supposed to get hit for 34344?!) and the players just don’t seem motivated. As much as it is a bit capitalist, it’s a good way to go about for tests.

I wish these incentives would be applied on some level in the main game for reports, bugfixes, and posting on forums. The real issue is that a lot of people who can’t bother to post feedback in a productive way seem to be the squeaky wheel that gets the grease. If there were incentives for sounding like a rational human being, maybe forums would see better feedback than what they get now.

So get on that PTS, WAR subbers, and give them the feedback they need!

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May 28, 2009

Midway or the Highway

Mortal Kombat: The Album album cover
Image via Wikipedia

Via Kotaku, we have an update regarding Midway’s assets and how they might be divvied up among the sharks out there – er, I mean, the media conglomerates, like Warner Bros.

In these tough times, of course it sucks that a major gaming company, long known for establishing a foothold in old school arcades and of course, launching franchises like Mortal Kombat, would be in this much trouble. Still, with a bid from Warner in and other companies looking to acquire the stuff that Midway has put up for sale, you might think this could be a good thing, not a bad thing.

Consider Mortal Kombat. Let’s face it folks, while bringing the DC Universe folks to brawl with our favorite fatality-inducing MK cast was nice, it probably didn’t bring in the revenue that was expected. A reboot under a brand new company could breathe some life into the much-maligned recent years of Mortal Kombat. It succeeded for Street Fighter, and while “Get Over Here!” and multi-armed monsters beating you to a pulp are slightly less iconic than a Hadouken or a Psycho Crusher, Mortal Kombat could enjoy a nice second wind with Warner. So here’s to hoping MK gets to enjoy a John Travolta (circa Pulp Fiction) instead of a Sylvester Stallone (circa unnecessary Rambo sequel).

And what about the other Midway properties? Imagine Rampage, that old arcade favorite where you played the monsters and trampled through the 50 states, eating people, destroying buildings, and generally being delightfully evil. Now get that in HD and add in the kind of violence and mayhem that us gamers come to love and enjoy in our daily bouts of escapism. Sounds sexy doesn’t it? It just needs an interested buyer.

So dry your eyes for Midway, folks. I know that being from Chicago, I feel for the studio that is just a couple hours drive away. But for all intents and purposes, the ads are right – bankruptcy isn’t always the end, and in fact could lead to a better beginning for all the cast and crew of your favorite Midway games.

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May 28, 2009

The Intriguing Enigma of Hideo Kojima

MILAN, ITALY - JUNE 03:  Game Designer Hideo K...
Image by Getty Images via Daylife

James Bond, at least prior to the tough guy, gritty reboot he got, was known around the world as an “international man of mystery”. The cool, suave attitude along with the enigmatic aura he gave off was part of the appeal of the character that got him the ladies. Sure, he was easy on the eyes, but have hope, all you shut-in geeks out there – people looking for a relationship really do need something beyond hotness to draw them to you.

But Bond, for all his storied years of spy shenanigans, has a worthy opponent in game designer Hideo Kojima.

Kojima is the man behind much of the Metal Gear game series. He’s always been one to craft a story around mysterious happenings, betrayals, and intrigue, guiding his protagonists through layers of complexitiy and story. It wasn’t until Metal Gear Solid, though, that he really gained notoriety for doing so. Sure, long conversations and cut scenes that make your eyes bleed may also be in Kojima’s pedigree, but the thing that draws people in is always the unexpected and unknown.

Take his latest venture. On the Kojima Productions site there’s an image of a field raining with thunder, lightning, and a countdown. Afficianados of the series know that one of Kojima’s most interesting (and most hated) characters, Raiden, could be the focus of whatever next Metal Gear game this could be. But an update on the site revealed a picture of what could possibly be Big Boss, another character who seemed to be the lynchpin to the entire Metal Gear story. This, however, has not stopped rampant speculation, from how Raiden and Big Boss could be in the same game (they existed during two completely different time periods) to the symbol on Big Boss’s hat, to even if either of the characters really are Raiden or Big Boss. 

Kojima’s made a successful living off of teasing and interesting his readers with stuff like this. E3 appears to be the place where we’ll see some kind of announcement about this, but for now, if you haven’t checked out the Metal Gear series and don’t mind philosophical cutscenes about nuclear weapons, genetics, and whatever other thoughtful topic Kojima has shoehorned into his games, check it out. 

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May 27, 2009

The MMO Love Affair

MELBOURNE, AUSTRALIA - FEBRUARY 14:  Flower pe...
Image by Getty Images via Daylife

Over at Snaffy’s Space, there’s a post up about “holdover” games. Seems like Snafzg is looking to move on to the next “primary” MMO and is looking for games to keep him going.

This really got me thinking about the whole idea that people who play MMOs are really in just a constant, cyclical relationship with them. Much like many a relationship that those among us who are socially well-adjusted have had (I know you’re out there!), playing MMOs seems to be a repeated process of puppy-dog love to crushing breakup. 

I’m one of those people who has finally broken the terrible cycle of falling for an MMO only to have it crush my hopes and dreams. Much like that person who’s “been around the block” a few times on the relationship bicycle, I’ve been there and done that, and nowadays, am much healthier dealing with MMOs.

Be sure to watch for these telltale stages of the MMO relationship, and you too can stop the vicious cycle and be a happier person for it!

-Public Displays of Affection - you love your new MMO. You snuggle with it, have nice dreams about it, say nice things about it, and are generally very excited about it, especially since it seems to be reciprocating. Anticipation is high. Presents may be gotten.

-Beta Blinders - you get into the MMO beta! Wonderment abounds as you explore the depths of your brand new obsession. Sure, the MMO might have a few blemishes and personality disorders here and there, but you chalk it up to something that you can deal with and that you can fix later (it’s beta, right?). Especially since the gameplay is great. If it wasn’t for the fact that the MMO performed well in the bedroom (where your computer might be) you might give it a second thought, but still – great game!

-Release Raves - you meet your friends who are into other MMOs and introduce your new MMO to them. You talk endlessly about how it’s revolutionary and new and awesome and life-changing. Some may ditch their MMOs to give yours a spin (under your watchful eye of course). One person inevitably wonders about a flaw in the MMO. You will shun this person and typically beat them to a pulp on your forum or blog for daring to be so insulting, and your MMO just loves that.

-Months Later Doldrums – It’s been a while now with you and your MMO. You’ve gotten used to their awesomeness, but you’ve also discovered and learned about their flaws, too. They might even be moved in with you – which makes it difficult at times to overlook the fact that the things you discovered in beta are still there. Personality flaws, you say, and you soldier on. Furtive feelings clog your usual blog entries, and you find that you’re just not in the bedroom with your MMO as much as you’d like.

-The Messy Breakup - Your MMO and you have an affectionate “love-hate” relationship. You argue constantly and your MMO sometimes just isn’t up to performing and you get frustrated. You spend more time in the living room with your consoles rather than in the bedroom with your MMO. Every post you write about your MMO is full of cynicism, barely-concealed hostility, and negative vibe – even if it doesn’t deserve it. Secret weeping to your friends along with a clutching of your usual Red Bulls reserved for play with your MMO may occur. Eventually, you dump the MMO, leaving you a shell of your former idealistic self. Months may be needed to recover, during which you may carry on a fling with old flame World of Warcraft.

I saw you go through this, Snaffy! Don’t go through it again.

So watch for these tell-tale signs, folks, and stop the madness before it starts! Have realistic expectations in your MMO relationships. Cut it off if it’s not going to your satisfaction. Be sensitive to your needs and what the MMO can deliver for you in the bedroom, on the computer you own. And most of all, be cool. Every MMO has its faults. No MMO is perfect and you’ll always discover that when you’re with one. The key is, to understand whether or not you can live with those flaws and enjoy and love it for what it is. If you can’t – there’s always other MMOs out there.

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May 7, 2009

A New Trek

Star Trek: Uhura Character Poster
Image by stevegarfield via Flickr

Spoilers for the New Star Trek Within!

Thanks to a promotion in the Chicago area, I managed to score free tickets to an early screening of the new Star Trek movie by J.J. Abrams. I thought that maybe people would benefit from a little bit of a review if they’re not too concerned about getting spoiled that is.

Perhaps the one word that could describe the new, sexier, younger Star Trek is “reboot”. It’s pretty apparent from the get-go that this is a different Star Trek, and certainly, as it is old enough to say this is “not your grandmother’s Star Trek” either. Homages and similarities to the core cast of The Original Series abound, but the comparisons end there. Abrams took Star Trek and added in his own brush to the canvas, kind of like how a painter will be influenced by a work of art and make a new, derivative work from it in a different interpretation.

If you’re going into Star Trek with lowered expectations about how faithful it will be to the canon, you are taking the right approach. Core concepts of Star Trek, from the Prime Directive to Warp technology right down to the way the ships fire and fight with one another are all thrown right out the window, in favor of a fresher, newer take. Characters retain a template and trademarks of their predecessors, but other than that, the gates are open to all kinds of changes, which I’ll break down.

The story of this Star Trek, by itself, is rather stock. It’s your typical coming-of-age story where the Rebellious Kid turns out to be the eventual Savior, surrounded by a couple major characters who provide Foils and at least one Comedy Relief person. We’re not really talking innovation here in terms of plot. What the new Star Trek does do, however, is wrap the Star Trek recipe around it and then add a dash of spice for flavor. For example, Uhura’s romantic relationship with Spock, Scotty having an alien sidekick that would have threatened to unseat JarJar had hits screen time been increased, or Sulu somehow failing to enter warp drive but redeeming himself later with some “fencing” with a folding katana. For Kirk, we have a story where he foils a time-traveling villain while gathering the characters we all know and love, Superfriend/Justice League style.

With any other background or atmosphere, this is a recipe for a disaster. But with Star Trek, known for its technical babble, whimsical attitude towards continuity of plot, and cheese galore, this works. We know that when Kirk gets marooned on a snow planet with the Enterprise light years away, that he’ll somehow get back there. We know that when Scotty talks about “trans-warp teleporting” that it inexplicably is going to be used later on. We see Kirk and Spock do the whole “hating each other turning into respect and hilarity” dance and we still cheer for it. Even the original Spock’s presence, which basically turns out to be ridiculously contrived, is made more hilarious by the fact that the whole mess is  indirectly his fault. But we eat it up, because that’s what Star Trek is.

What this boils down to is, the homage and the nostalgia wrapped in younger, sexier packages is what really makes this movie great. It’s not the plot (too been there done that), or the characters (less deep than they could be), or even the action, which, by the way, is visually appealing but dizzying and confusing to watch ( and only really taught me that Federation starships apparently have two modes – “Stormtrooper-Accurate Firing Solution” and “Ramming Speed”). It’s the fact that Star Trek got an “extreme makeover” and that the young guns of the Enterprise can actually modernize and interpret traits from The Original Series while still respecting it. This makes for a distinct feeling from me of “better than I thought, and optimistic for more”.

The terribly convenient “alternate timeline” justification for what happened – you know, like the utter near-genocide of the Vulcans – opens the door to a lot of possibilities. I wouldn’t miss it for the world. See it, buy it, do what you have to do to take a peek – it’s one of your favorite foods fused with new-age cooking.

Thought it’d be helpful as a supplemental part to go over real quick what my impressions were on the characters:

Kirk: Honestly? One of the weaker performances – but maybe that’s because Kirk is not really a deep character and one that has received tons of interpretations in the form of many other “Rebel Hero” types. Just goes to show how much of Kirk really was Shatner, because the Pine version has the characteristic arrogance and smart-ass behavior but little of the natural charm. As for the character, it reads like a See Spot Run book. See Kirk rebel. See Kirk enlist. See Kirk flirt. See Kirk inexplicably make the decisions that somehow thread the needle no matter how unlikely. You get the idea. Still, there are bright spots, such as Kirk passing a supposedly impossible academy testing exercise by hacking it to change its parameters and the hilarity that ensues.

Spock: Spock would be better if it wasn’t for Sylar. Quinto’s trademark calm, soothing, and cold voice makes me think too much of the famous little head-slicer he portrays on Heroes. Still, as Spock. Zach does the character proud. The human element of his personality is decidedly more prominent, and if that wasn’t as obvious as a slap in the face, a scene where Spock almost “chokes a bitch” (the bitch being Kirk, of course) over the death of most of his people will do it. The death of nearly the entire Vulcan race by Black Hole Singularity will test the limits of Spock’s ability to suppress emotion, but other than that, Spock’s straight-man to Kirk’s colorful character is spot-on, with a few, mostly humorous jabs that are reminiscent of Nimoy’s treatment. Speaking of Nimoy, he really doesn’t count here – us geeks are all familiar with him by now.

McCoy: Easily my favorite of all the characters. DeKelley’s McCoy was a gruff, grumbly, grumpy old man with a harshly real outlook and terrible bedside manner.  Urban’s deal was to explore the early beginnings of such bitter, yet passionate moods. When you first meet McCoy, he’s about to throw up on Kirk, he’s going through a divorce, and he ticks off a litany of symptoms based upon air travel that make you immediately take to him. And that’s just in the first scene alone. Sneaking Kirk aboard the Enterprise by purposefully giving him a disease, sarcastically biting even in the most dire of situations (“With Dr. Pair dead, it appears you have now assumed the role of Chief Medical Officer” “Tell me something I DON’T know”), McCoy is every bit McCoy, and then some. It’s no surprise him and Kirk become fast friends due to their common, inrascible nature.

Sulu: If you thought the asian half of the modern Cheech and Chong couldn’t hack it alone, think again. Sulu doesn’t get much – but what he does get is decent, from the obligatory sword fight or the fact that he essentially is a last-minute substitution for the “real” pilot. Cho plays Sulu like you’d expect for the screentime, though he never really gets a chance to have any actual depth. Perhaps next time.

Chekov: If Walter Koenig hadn’t gone on to play such a great character in Babylon 5 (Alfred Bester), he’d probably facepalm over his replacement’s acting. The Chekov accent is so over the top you can’t help but wonder if Abrams really did recognize that Koenig actually has range and decided to ham it up just to show how easy it is. Sure, you have to throw in the obligatory pronunciation joke at the beginning, but aside from that, Chekov is simply slightly more intelligent than everyone else.

Uhura: The Original Series Uhura really wasn’t much more than just eyecandy, to be honest, and the tradition continues with the lithe Zoe Saldana. At first, this interpretation of the character seemed to turn me off – sexpots in sci-fi rarely work unless they are either talented or don’t care what people think of them. But as the movie unfolded, the added element of the romance with Spock makes this character deeper than it could have been. It might be interesting to see how that actually got started and with any traction.

Scotty: Now here is an example of a character with an accent you both do not get sick of and who also knows not to go too nuts for it. Simon Pegg really is talented, and I think he inherits the role from the deceased James Doohan quite well. The last fight scene in the movie has Scotty talking in the normal “I’m giving it everything she’s got, Captain” way, with dialogue that makes the user feel right at home. Aside from that, Scotty doesn’t have much to go on, unless you want to count the whole trans-warp thing.

So that’s that folks – go get your tickets – it’s definitely worth the watch if you can get to it in the theater.

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