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Archives: March 2009

March 30, 2009

WAR of Sig Images

max size signature images
Because a guide is clearly needed.
Image by In Da Midst via Flickr

 Since I’ve been trolling around trying to find a guild for myself in WAR, I’ve had the pleasure of checking out other forums besides the one that I obviously deal with on a daily basis, where we disallow signature images for fear of being assaulted by a bevy of Photoshop-created colors, cropping, and layering.

I do have to say that there are really some interesting signature image policies out there when it comes to WAR forums. I’ve seen sigs that were at least 600 pixels wide by 400 pixels tall, featuring some huge picture of a Chosen with a sword that clearly couldn’t be displayed in all its glory at normal size. I’ve seen sigs that have the closest thing to the randomized picking of fonts that you can have and I’ve seen yet others that write the character name in flowing, almost hard to read script yet have trouble spelling “Destruction”.

Clearly I’m impressed, because if I hadn’t seen that picture of the warrior priest raising a book that takes 30 seconds to load on my page, then I probably would have failed to read the person’s post, which said, quite intelligently, “lol wut”. I would never have been able to judge the person’s Photoshop skills and whether or not their cropping and cutting looked like a 4 year old did it, were I not to see the 1000 pixel wide monstrosity of the sig. Nor would I have been able to tell what their character name is for real, even if their username is the same thing.

I should make one for this site. I can see it now – it would be bright yellow, with my characters against the backdrop with an Outer Glow filter set to maximum, with text in flowing cursive. And I’d animate Hello Kitty jumping across the letters just for good measure. Maybe then I’d have more readers!

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March 29, 2009

Scary Silent Hill

Silent Hill 4
Lesson: Being a Shut-in Is Bad.
Image via Wikipedia

 In the midst of all my Gamefly rentals was a set of games I hadn’t really touched in a while, and the other day, just as I was scratching my head about why Resident Evil 5 hadn’t arrived yet, I received Silent Hill 4 in the mail.

Those of you in the know, know that Silent Hill is the quiet, twisted sister to Resident Evil’s violent, outspoken presentation. There are a lot of people that I know who shy away from Silent Hill, mostly for the fact that action isn’t as high or as visceral, or that the puzzles and running around are really more Myst than they are for a game that supposedly involves “survival horror”.

To those people, I have to say, you’re missing something.

Silent Hill is a game that took a hardware limitation and turned it into the kind of fear that you felt before Blair Witch Project was hyped into oblivion and you saw it in the theater. For those who don’t know, the PS1, the original format for the Silent Hill games, had a distance draw limitation that threatened to screw with Silent Hill’s large, expansive town and building maps. To compensate for this, Silent Hill’s designers decided to insert a pervasive fog and/or darkness to the design of the game, forcing the player to only be able to see a short distance in front of them. In addition to this, they gave the player a radio, which, when squawking static, indicated when an enemy was nearby.

The result was a rather fearful experience based upon your own imagination. I remember playing Silent Hill in college, and during the summer when I served as a freshman orientation leader, on off-nights we would gather in the dark lounge and take turns running through Silent Hill’s fog-filled streets. Not knowing what was in front of you, but yet knowing something with some nasty, bloody deformity was out to eat you alive made things a heck of a lot exciting, and I’m not even counting after we had a few drinks and began wondering what noises the empty dorm hall could have been some forgotten, vengeful ghost.

It seems odd that I’d get excited about being scared about a game, but to this day, I play Silent Hill with the lights off in a dark room. This doesn’t seem to be very smart, considering my wife has a penchant for scaring me just for the fun of it, but I wouldn’t have it any other way.

All that being said, Silent Hill 4 has neither the fog, nor the radio, which makes the whole experience just a little less scary than it should be. But being forced to fight off an army of demon dogs and patient ghouls wielding knives, with nothing more than a steel pipe, is still exciting, still a bit scary, and definitely a lot of fun.

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March 26, 2009

Buck up, young WARWalker

A smiley by Pumbaa, drawn using a text editor.
Nothing like obnoxious smilies to brighten your day.
Image via Wikipedia

 Y’know, in my many travels doing what I do for the Warhammer Online community, every so often I see a busting out of a trend, whether it’s RvR changes, or the latest patch, or even some crazy screenshots.

This time around though, I’m seeing a depressing trend, watching as various bloggers vent their frustrations and send a negatve vibe towards those reading them. Meanwhile, the pundits decide to kick dirt over the developers with glee as yet another MMO fails to meet expectations – and by expectations, I mean beat World of  Warcraft for BEST TOP MMO EVAR!

Now, I’m not going to sit here and tell all these people that they’re wrong. To tell them they’re wrong would begin a dramatic war of epic proportions, and here at OP we are all about non-war – not because of the violence, but because there is a clear lack of sunshine, fluffy pillows, and rainbows, along with the other things that make this infrequently updated blog the beacon of positive posting everywhere.

Instead, I’m going to ask our disgruntled WAR community a simple question.

What makes an MMO fun, anyway?

Remember the first time you picked up an RPG much less an MMO? Do you remember the excitement as you racked the box, read the manual (optional), looked at the patching instructions (even more optional) and dropped it into your computer? Remember the first few times you logged into the world, played with peopel who were decent and some who became fast friends? How about when you got that really cool item or when you and your mates achieved something you accomplished?

What happened to that anyway? When did we become more concerned with the tunnel vision of that specific game experience where you got nothing but frustration, or the min-maxing that threatens to break apart your group of once-tight friends? What happened to games as a way to relax and have a good time after a long and hard day – or heck, whatever happened to games in moderation?

I’m sure many people feeling the way they do about WAR right now feel that way because of a lof of time invested and problems experienced. The jade over the eyes of players and even people “in the know” has gotten so green that it’s hard to see straight. While it isn’t wrong for people to feel the way they do about WAR, and certainly, WAR has its problems, is it really that easy to become pessimistic?

I’m perenially a sunny person, but I’m not vacant, because I’m practical. If something isn’t fun, or games aren’t giving me pleasure, I simply won’t play them. If a game is so frustrating that it just sucks to log in, then is it really a game you want to force yourself to deal with? And if that’s the case not just with WAR, but with every game out there who we have high hopes for, have them dashed, and then fade away from, then is that a reflection of development, or rather, the kinds of feelings people have about gaming these days? 

Really, it’s both. At the height of my World of Warcraft career, I was raiding 16 hours a week. I was in game for nearly 30, and most of that was not spent in fond memories and forging bonds and laughing, but stressing out over the latest virtual items or encounter, or dealing with guild drama, or overall thinking about the next, frustrating issue Blizzard was going to throw at us. One day, I realized that I wasn’t really playing a game anymore – that I was really playing another life, one that had enough if not more stress than my real one. Sure seems like some of the most frustrated people playing WAR are burnt at both ends of the candle.

Denying that WAR has real, actionable issues would be silly of me. The AoE issue is overarching, the endgame still needs major work to be engaging, the performance issues of the game engine itself are unfortuante, and the community is holding but suffering under the weight of a patch released far too early for the scope of what it has. Yep, WAR has problems. But if people are getting so upset by them that they seethe with ranty rage about them, or are generally losing their faith in developers to fix their problems, what is that, really? Is that really playing a game for one’s own benefit or the benefit of others, or is it something else?

I think everyone can frankly do with a little perspective and 30,000 foot view of why they are passionate about or look at games and the game industry these days. Boil it down to the essentials, and decide from there whether WAR will give you that experience. If it doesn’t, then find something that does capture that great feeling you get from gaining that level, or killing that boss, or having a great PvP battle. Because if you don’t, you’re only hurting yourself.

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March 22, 2009

Because Best Buy Loves You

Best Buy Co., Inc.
The new face of evil?
Image via Wikipedia

 Apparently there are some great shenanigans in the works over at Best Buy, now that Circuit City has gone to the great retail mall in the sky.

According to this little link from the Boy Genius Report, a class action lawsuit is being cobbled together in the state of New York because Best Buy has an internal policy to cock-block customers looking to get discounts due to a Price Match from competitors. A supposedly leaked internal memo talks about how to bamboozle the customers into disqualifying the price match by doing everything humanly possible to discredit it.

Oh, the unsavory things that come out in this interesting economical crisis. For all you geeks out there who live in New York, perhaps you might want to go to Best Buy, or talk to the lawyer putting this little deal together, and get in on the action. Who knows – you might get enough money to buy a Happy Meal at McDonald’s or something.

My few experiences with making large purchases at my local Best Buy have been interesting to say the least. I was promised, nay, guaranteed delivery of a flat screen TV I purchased. I gathered friends for the heavy lifting and setup, and on the night of the arrival, I found that the person should never have guaranteed me the TV at all, and that it wasn’t their policy to do so. Now, being the eternal optimist that I am, I simply asked for compensation in the form of an upgraded model for my TV by the same maker. Thirty-five minutes of haggling and a little persuasion in the form of making more trouble than a hurricane for their store later, I was driving home with a better TV than the one I was promised.

So be sure to check out this stuff, because hey, maybe that copy of Kirby for the DS that you wanted to buy “for your girlfriend or wife” you couldn’t price match might land you some bucks,

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March 21, 2009

Galactica’s Final Wrap

unwrapping...
This gift wasn’t tied with a bow…
Image by Mykl i am via Flickr

 Battlestar Galactica wrapped up with its two hour finale mere hours ago, and the impressions have started coming in.

What do I think? Well, the ending is certainly extremely positive, and something that I of course liked very much. Still, after unwrapping the last of the gifts that Battlestar Galactica gave to us, it sure seemed that the gift was missing a few things. It’s like opening a Christmas present, seeing that you got exactly what you wanted, but scratching your head over an odd wrapping job.

I won’t spoil the ending too much for people who just happen to be googling about BSG and happen to find this entry. I will say, however, that for those of you who are looking for a nice little loose end tie-up of all the odd mysteries and weird happenings of the series, perhaps you ought to look elsewhere, because the feel-good emotion of what is perhaps the last hour or so is one that doesn’t go away, even when faced with solving the series’ burning questions.

Don’t worry though – if you’re looking for what might be an ending that will give you a little hope for mankind as they face off against overwhelming odds, you’ll get it. The first hour will ensure that that is exactly what happens, with Galactica’s swan song space battle being among some of the best portrayals of a desperate fight I’ve seen in a long time. You’ll like the search for Hera, and the ultimate fate of some of the series’ more prolific and present characters…well, most of them, anyway.

There is, of course, an epilogue which you might not want to miss as you are perhaps alternatively sighing with content as you are beating your fists against the wall saying “that’s it?!”. Galactica has always been about a partial social commentary on us as a people, and the last few minutes are no different, although it’s a bit too implicit-preachy for my tastes.

Overall, this was a nice ending to a series that had taken us on a long journey with a lot of characterization and human emotion. This makes some of the moments a bit jarring, and you’re left wondering about many things, but perhaps that’s what the BSG crew wanted…at least until you got to see the inevitable “but we’re not done yet” spinoffs like BSG: The Plan and Caprica.

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March 14, 2009

Battlestar’s Last Mission

Battlestar Galactica's Last Supper
Iconic Religious imagery = recipe for success?
Image by brianfling via Flickr

 

Next week, Battlestar Galactica comes to a close with a huge two-hour series finale. Last night’s episode was the setup, the appetizer to the “Last Supper” of the series to come.

If there’s one thing that’s been a constant about Battlestar Galactica, and masochistically, part of its charm, it’s that it has this way of giving you a fuzzy pat on the head while punching you squarely in the gut at the same time, just to remind you of the dire situation its characters are in. “Daybreak, Part 1″ was no different in this respect. For a mostly optimistic person like myself, it’s pretty difficult to remain generally cheerful about a situation in which you’re talking about the end, the last of the last, and a finale that won’t be happy flowers and hot chocolate.

The episode itself decided to take a peek into the past of several of the major characters, displaying their lives prior to the fall of Caprica. Sometimes when you’re given apocalypse every episode you sort of forget how the characters got there in the first place. There’s a lot of idyllic moments, but also, in the Galactica way, a lot of crappy “hey, by the way, life sucks” type things as well.

As the series draws to a close, we’re seeing that Galactica is essentially abandoned, that the fleet is still looking for a home, that the people themselves have gone through hell and back, and then some. Not to mention Admiral Adama’s last call for a last mission that is “likely to be a one-way trip”. Doesn’t seem like the kind of thing that would make you happy on the inside.

But as always, I see the silver lining. There’s a particular scene in this episode involving a line made of red duct tape and old man Adama telling people to choose what they want to do – live and wander space with no guarantee of finding a home, or die trying to go on a suicide mission. Doesn’t seem too uplifting, but to see the choices made by the characters, to see people cross one line or the other, knowing their various motivations – hey, that’s poignant, somewhat moving, and certainly inspiring. There’s also the faint glimmer of hope that the rescue of the half-human, half-Cylon Hera will be successful, although if I know Battlestar Galactica, I know that they’ll be looking to tell us how the story ends beautifully on one hand while rearing back to bash you over the head with the reality of things with the other.

The series has been criticized for not wrapping up continuity very well, and not really advancing or figuring out what it was supposed to do with its various characters. We’ll see if next week’s series finale actually manages to do this.

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March 12, 2009

Star Trek Kids

Star Trek
40 years of halting speech…
(Image via Wikipedia)

So everyone is up in a tizzy about the brand spanking new Star Trek trailer that is up on the Net – and by tizzy I mean they are separated into two camps – the “OMGWTFBBQ this is going to be great” camp and the “OMGWTFBBQ they are raping the franchise” camp.

I’d like to address the latter group of people this day. Folks, I’m not sure where you’re getting all these comments about J.J. Abrams needing to do all kinds of embarrassing sexual things to Star Trek fans, or the idea that the next Star Trek looks like Twilight, only with ships and aliens instead of magic and vampires, but c’mon, give it a chance! 

I mean, it’s not like the franchise isn’t hurting to need an injection of freshness, right? Let’s be honest here, Trekkies – the last time you saw a Star Trek series or movie, it was going boldly where no one has gone before – into the cancellation trash can. Even the dude from Quantum Leap couldn’t save Enterprise, so why not hit the big old reset button (again) and see where it takes us?

Maybe the thought of having some unknown guy rather than your beloved Shatner playing Kirk unnerves you – or perhaps maybe the thought of having the evil, head-slicing Sylar for a First Officer and the casual, doobie-smoking Harold for Ops makes you want to clutch your Jean-Luc Picard pictures in fear. But try something new for once – after all, every single other thing from your childhood has received a modernizing and a pseudo-successful attempt at grabbing your nostalgia, so what’s one thing more.

Really, people are over thinking themselves. Star Trek is a space opera? A commentary on modern man’s struggle to explore the unknown? A philosophical debate on the advancement of technology and our place in the universe? Let’s be honest with ourselves here – you watched Star Trek because Shatner was unique and arrogant as Kirk with a healthy dose of halting speech, Nimoy was the perfect emotionless foil, and the rest of the crew provided the healthy “token ethnicity” that people desired way back in the day.

So let’s give the new kids in Star Trek a chance and not dismiss them as the next emo series from the WB, yes? The worst that could happen is that J.J. Abrams makes something like Cloverfield, and we all know that Star Trek has plenty more room for giant monsters and things from space.

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March 8, 2009

Failure In The Eye of the MMO-er

facepalmNothing like a little dramatics to break the writer’s block, right?

Darkfall Online released just a little while ago, and the MMO, with mostly unrestricted combat and old school elements like looting of bodies, celebrates the great constant of the Internet.

That constant is that if you build it, they will come – come and break it, that is. It’s fun building the sandcastle though, right?

Broken Toys has an interesting read regarding the nature of Darkfall and why success is needed, and I do have to agree. There honestly does have to be a place where the hardcore, destroy-your-enemies-and-simulate-teabagging-on-them-afterwards players have to go. Darkfall’s target market probably includes males between the ages of 18 – 35, who may or may not cling to their copies of pre-Trammel Ultima Online in the dark and sleep better at night knowing they wrecked someone enough to make them log off. 

All of this, by the way, is my perception. I actually don’t know much about the game’s specifics, what it’s targeting, what is really the detail in the Darkfall marketing machine. But what I do have is perception. 

Outside perception is important in any game’s marketing life. After all, if people see huge explosions and great mechanics sprinkled in with a bit of violence, it is immediately a quality 5-star title. We can ignore the rage that happens when someone actually purchases said game and finds it to, let’s just say, “not live up to expectations” (because saying “epic fail” would just be so cliche).

What I see from Darkfall’s perception is that we have a game that is marketed to “hardcore” players. Sadly “hardcore” has become in this day and age all too associated with another word that has almost the same number of letters, “douchebag”. The demand of a game with “real” PvP, where you not only get to kill your opponent but also take their stuff while simultaneously typing how you slept with their mom, is there. In fact, it was there so much that developer Aventurine was unprepared for the onslaught, including server downtime on launch day, forum shutdowns, and numerous outages.

Don’t worry though, Aventurine – this can only be a good thing. Being so busy that your servers crash and that people can’t pre-order your game fast enough has to mean you’re a success. You can now thumb your noses at the people who called your game vaporware and scratched their heads as the design languished for years before receiving a sudden jolt of inspiration (read: probably money) to actually finish the job.

The severe launch problems can only discourage the MMO tourism aspect of people looking to “try out” a game before going back to the one they played before, usually with war stories and campfire tales of failure and crap on the level of the sequel to the Blair Witch Project. So what you have left, after constant downtime, a slew of bugs and hardware that chokes on the critical mass of players is really your “dedicated” fanbase, the ones who will stick with the game for years (or however long they can put up with nonsense). After all, if a little downtime makes the carebears cry, it must be because they suck and not at all because Aventurine was not prepared and just a little cocky, right?

But don’t take my worrd for it.  Just go look at the Darkfall forums, and you’ll see exactly what I’m talking about. Congratulations Aventurine. You have your fanbase – a fanbase that is frothing at the mouth and is in constant need to gnaw on the nearest bit of human flesh laying around (like your foot or the hand you’re feeding them with), but a fanbase nonetheless.

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