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February 8, 2012

October 18, 2008

24 Hours of WAR – Update 1, 9:00am – 1:00pm

Current rank: 7

4 hours in for 24 hours right now, putting me a 6th of the way though. I have had some normal game sessons go this long, so this really isn’t an issue for me.

For this effort, I wanted to play a support class in honor of the fact that we’re trying to heal kids, and on Destruction I chose the Disciple. I hadn’t touched the Disciple since close dbeta, back when Disciples had a 1 second big heal and no real ability per hit to heal their group. After hearing about how the class had changed I decided to give it another whirl.

For this time period I had the support of my guild on Gorfang, Out of Order, a bunch of IRL friends that decided to play WAR together. with anotehr Disciple and surprisingly, two Squig Herders, we went an astonishing 12-1 in all scenarios. The game definitely rewards team play with victory. How do I know this? Two clear cut victories against what many people call an “overpowered” class at the moment, the Bright Wizard. 5 Bright Wizards couldn’t stop the organization of our little, merry band of warriors, adn those that were in the scenario with us communicated and chatted, something that has been sorely lacking during the first portion of release.

These days, the Disciple is an interesting animal. They aren’t your normal MMO healers, because they have to be at the front lines in order to actually do healing. As a result, they aren’t really the healbot juggernauts of prior MMos, and their mechanic relies on taking from your enemies and making it for your own.

Quick and fast damage mitigation is the Disciple’s forte. By attacking the generate the essence needed to heal, I was able to  delay and even prevent death on the front line classes, frustrating my opponents into backing up so we could accomplish objectives. This was the key reason for a Khaine’s Embrace scenario going 500 – 16.

In beta, I played the Disciple as an assisting DPSer, watching who the melee has targeted and helping out rather than charging in on my own. People respect the Disciple as a class, but not for their damage. They are a support class, and they are always the first target. This was the same way I played the Disciple and did so to great benefit. it’s really come into its own as a unique support class.

At rank 7, and RvR’ing more than PvE’ing, I outstrip many of my PvE quests. Hopefully by the next update I’ll be in tier 2, where we can really see how the Disciple does.

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