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May 21, 2012

Archives: October 2008

October 19, 2008

24 Hours of WAR – Update 6, 5:00am – 9:00am

Ok, so I lied. One more small update before I get to sleep.

I’ll have much more detail later, but my little foray for charity ended up with a rank 18 Disciple, a lot of scenarios, a lot of grindage, and some funds to help children’s cancer research. All in all, a good day.

And now, to collapse.

October 19, 2008

24 Hours of WAR – Update 5, 1:00am – 5:00am

At this point in time, being coherent, much less communicative, is extremely difficult. It’s entirely possible if I was to receive a cut, caffeine would pour out of me and could be used for energy drinks.

As for the Disciple, a great slowdown in leveling power due to lack of availability of people to play with confirms my thoughts about WAR being dependent on its population. Hopefully something is done about it soon.

The Disciple really comes into their own as a quick healer, with damage mitigation that is immediate and oftentimes a difference maker. Even resurrecting serves its purpose by allowing people to contiue the battle.

This may be in all likelihood, the last update for 24 hours of WAR. I’m sure you noticed by now the quality of my posts decreasing as sleep deprivation takes over, and when I complete the time period at 9:00am, 4 hours from now, I will immediately be getting some much needed rest. I’ll be posting my final thoughts and doing a bit of cleanup on all the posts.

Thanks to everyone who gave me support during this time. It’s much appreciated!

October 19, 2008

24 Hours of WAR – Update 4, 9:00pm – 1:00am

What a difference a group makes.

At the 12 hour mark, I managed to hook up with a group of people. Blazing through PQs and scenarios, I managed to gain a number of ranks and basically tear through a bunch of content.

WAR’s group dynamics make things pretty easy – you can find open parties, look for guilds that are recruiting, use the search option to find friends, and more. even though communication is sorely lacking, it seems that in many cases, you don’t really need to communicate to get the point across.

This is especially good for me, considering after 16 hours of continuous playtime, the caffeine needed to keep me awake is starting to increase. After a bunch of healthy pasta, oatmeal, and other various foods designed to give me the energy needed to continue, I’m starting to feel a bit loopy. I honestly don’t see how some people do it regularly.

Still, for a good cause, nothing is too troubling.

Two more updates to go!

October 18, 2008

24 Hours of WAR – Update 3, 5:00pm – 9:00pm

So on a look and feel note I will try to put some screenshots in here to pretty things up. Sadly, I’m really typing off the top of my head and in addition to that, I’m obviously going to be working off of zero sleep, so these thoughts are going to be jumbled, tired, and certainly even worse than my usual subpar humor.

Right now, I’m still crawling along. Seems that When Mythic said the best way was to level with a blend of PvE and RvR, they weren’t kidding. Opting to have a fun experience if it’s going to be a grind, I have basically been levelling exclusive through scenarios the whole day, with a few quests sprinked in for a few k worth of experience. The experience is nice, but ultimately it’s still slow going after about rank 7 or so. It’s possible some of this may be due to the fact that the server isn’t a high pop server. Gorfang is med to high at best, and even prime time sees the open world a little bit barren.

This is probably one of Mythic’s biggest issues as the campaign and fun factor really depends on the population mass. If it’s high, there’s plenty of fun to go around, but if it’s not, well, then, things can get a little bit harder. Even a simple attempt to find a group can take hours.

Still, the Disciple is an interesting class, and while it does have its moments whenit just isn’t that great to play, there are times when it is completely and uttelry fun.

October 18, 2008

24 Hours of WAR – Update 2, 1:00pm – 5:00pm

A little bit of a delay here just to get something to eat and drink, and here I am with update 2 of my 24-hour WAR marathon for Children’s Cancer Research for the Extra Life program.

With my guildies signing offline, I was left on my own for the most part. As a result, I am only rank 10. It’s safe to say that with a lot of people now rerollign alts, that actual communication is starting to happen in scenarios, something that just didn’t before due to a lot of reasons. The recent healing renown change, however, has left people short on healers. I can count at least 3 scenarios where I was the only healer, and we aren’t built for sustained healing.

I’m noticing as I level the amount of potential DPS that a Disciple can put out. It’s not a small amount, and if I managed to dump my points accordingly, it actually could be pretty formidable. But this is the classic pitfall of the hybrid healer – doing the role they aren’t at the expense of the role that they are. Disciples put out the DPS they do so they can generate the healing needed for friends. 

It’s a bit appalling, to say the least, to see some of the healers that just don’t bother healing anyone but themselves. It doesn’t take that much to target your tank or that melee in troule and start using abilities that benefit them. Thankfully, even with being a healer that is always the first target, my generosity has paid off, as there are a ton of tanks and melee classes willing to protect the person that keeps them up and running.

After 8 hours of this, I am actually not quite bored yet. Part of this, aside from the charity benefit, is to see how good and tough of a game WAr is – can it be beaten up, played til it’s dog-eared, and still be fun? That remains to be seen. Tiers1 and 2 of the game seem to be, for many people, the most fun they’ve had. Whether or not I can actually get to tier 3 in one day remains to be seen – but I do know that right now, WAR isn’t boring – even though this is clearly not the first time I have leveled a character through all of this.

Back at 9:00pm!

October 18, 2008

24 Hours of WAR – Update 1, 9:00am – 1:00pm

Current rank: 7

4 hours in for 24 hours right now, putting me a 6th of the way though. I have had some normal game sessons go this long, so this really isn’t an issue for me.

For this effort, I wanted to play a support class in honor of the fact that we’re trying to heal kids, and on Destruction I chose the Disciple. I hadn’t touched the Disciple since close dbeta, back when Disciples had a 1 second big heal and no real ability per hit to heal their group. After hearing about how the class had changed I decided to give it another whirl.

For this time period I had the support of my guild on Gorfang, Out of Order, a bunch of IRL friends that decided to play WAR together. with anotehr Disciple and surprisingly, two Squig Herders, we went an astonishing 12-1 in all scenarios. The game definitely rewards team play with victory. How do I know this? Two clear cut victories against what many people call an “overpowered” class at the moment, the Bright Wizard. 5 Bright Wizards couldn’t stop the organization of our little, merry band of warriors, adn those that were in the scenario with us communicated and chatted, something that has been sorely lacking during the first portion of release.

These days, the Disciple is an interesting animal. They aren’t your normal MMO healers, because they have to be at the front lines in order to actually do healing. As a result, they aren’t really the healbot juggernauts of prior MMos, and their mechanic relies on taking from your enemies and making it for your own.

Quick and fast damage mitigation is the Disciple’s forte. By attacking the generate the essence needed to heal, I was able to  delay and even prevent death on the front line classes, frustrating my opponents into backing up so we could accomplish objectives. This was the key reason for a Khaine’s Embrace scenario going 500 – 16.

In beta, I played the Disciple as an assisting DPSer, watching who the melee has targeted and helping out rather than charging in on my own. People respect the Disciple as a class, but not for their damage. They are a support class, and they are always the first target. This was the same way I played the Disciple and did so to great benefit. it’s really come into its own as a unique support class.

At rank 7, and RvR’ing more than PvE’ing, I outstrip many of my PvE quests. Hopefully by the next update I’ll be in tier 2, where we can really see how the Disciple does.

October 17, 2008

24 Hours of WAR

Tomorrow is the big day. I’ve been scaling back on my activities in order ot get enough rest to play WAR for 24 hours for the Extra Life program put up by Sarcastic Gamer. You can still donate – I’ve sent off a number of offline donations as the onlien system has been on the fritz – but is now fixed. Just follow the link to the left.

I’ll be on the Gorfang server, Destruction side, playing a Disciple of Khaine named Liferxtra. I’ll also be blogging, once every four hours, about my experiences, starting from 9:00am CST on the 18th and going to 9:00am CST on the 19th.

Wish me luck! And thanks to those who’ve supported me and promoted this effort, including Syp from WAAAGH! and River from WAY OF THE CHOSEN, among others.

October 14, 2008

Sign #435 You Are On A Forum

…when a choose your own adventure story ends up with fire and brimstone after only one page.

http://www.warhammeralliance.com/for…d.php?t=151208

Ah, the internet. isn’t it grand how creative people are?

October 13, 2008

The Evil Geek

Darth Vader Christmas

Image by Thomas Hawk via Flickr

Recently, I happened to be at a friend’s house as he struggled through a session of that old classic, Knights of the Old Republic.  As I tried to pat him on the back and explain that his skills at gaming were really not as bad considering most children actually don’t learn how to destroy you at Counterstrike until at least 7, I took the controller from him and proceeded to take the shortest path to success – that being lightsabering the cowardly lazy person who sent you on the quest, taking what you were going to give to him, and force choking people on my merry way. Imagine his surprise at my sudden turn for the worse – because I’m as sunny a person offline as I am in this blog, you know.

Why is the evil side of “choice” games more appealing? Simple – becasue geeks like us are so bored of playing the hero, the good guy, or the slightly-bad-ass-anti-hero-yet-still-goody-goody guy. Being evil is simply more fun.

Why do you think Peter Molyneux, creator of such gems as Populous (Evil Gods), Fable (Evil Child to Evil Adults) and Black and White (Evil Pet Owner) is so rich? It’s pretty easy – evil is just more exciting. Maybe some people out there who play a Wii more like a status symbol than an actual game system are more content with saving a princess over and over again, but some of us just want to experience the siren call of world domination and shaky morals.

I mean, without evil choices in video games, what excitement would there be, anyway? Knights of the Old Republic is, after all, our fantasy into becoming more than just Luke Skywalker minus the bad haircut and terrible wardrobe choices. Want to know why the largest Star Wars costuming organization is an Imperial Army? It’s because geeks like evil. Heck, some of us even turn it into a living by becoming supreme evil overlords of our websites, our forums, and even our jobs, where people’s dependence on techmnology makes them slaves to our Jabba the Hutt (bring me the Cookies!).

Don’t worry though – there’s nothing wrong with geeks who do this. After all, we’re just making up for the fact that our meaningless lives are filled with solitary moments of loneliness, inability to get laid, or silent weeping. We’re just ensuring that the bully who put our head in the toilet in high school gets theirs back because the only time they play a Halo game is at a frat party. And we’re just making sure that at least in a fantasy world, geeks are the ruling force behind every single guillotining of nubbish players around the world.

Aren’t you glad these skills aren’t used for evil in the real world? One could only imagine.

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October 10, 2008

Extra Life Update

So, as some of you know, I will be participating in a 24-hour gaming marathon to raise money for children’s cancer research.

As of this writing, I have no sponsors, but regardless of whether or not I get sponsors, I will be participating in this effort, as it is a worthwhile one. I would hope if you’re a blogger and reading this, that you will re-post this in an effort to help me out.

As an update, I will be playing Warhammer Online. I’ll be playing for 24 hours from 9:00am CST on Saturday, October 18th, to 9:00am on Sunday, October 19th. I will be playing on the Gorfang server, on Destruction, under the name “Liferxtra”. As of this writing, I’ll be playing a Disciple of Khaine (what better class to play than a healer class of course) and I’ll be playing from level 1. Feel free to message me if you are on Destruction and want to help!

I’ll be blogging here at OP throughout the day about my experiences for this very worthy cause.

Here’s the information if you want to contribute!

The Event, or “Why we are crazy enough to play WAR for 24 hours”

Advertising and characterization aside, Overly Positve is participating in the Extra Life charity event on October 18th, organized in part by gaming site Sarcastic Gamer:

http://extralife.sarcasticgamer.com (if the page does not load right away, reload)

The event is a 24-hour gaming marathon, where the participants get sponsors and play the game of their choice. Overly Positive plans to play – what else - Warhammer Online - for 24 hours straight, with real-time updates on the OP blog on just how far we can get in 24 hours of WAR goodness, all for a good cause.

Overly Positive is looking for donations in the form of monetary sponsorship. All of the proceeds and donations will go to funding Pediatric Children’s Cancer Research for Texas Children’s Hospital. Sponsorship is at $1/hour, so to sponsor Overly Positive, $24 would ideally be donated. However, any amount of money you can donate, bigger or smaller than that number, is greatly appreciated. Our goal is modest, but we obviously are fine with exceeding that number.

How you can contribute

Make a Donation

Here’s how you can donate through Overly Positive.

  • Go to http://overlypositive.com
  • Click on the Extra Life banner on the right. You will be taken to the donation page for Overly Positive.
  • Click the Donate Now button
  • Fill the form, and donate online. If you wish to make an offline donation, please PM me so I can send instructions

Advertise

I’m asking the community, if they think this is a worthy cause, to take this post and put it in their blogs, their sites, facebook, myspace, whereever! We’re raising money towards saving children, so I would hope that the community picks this up and runs with it.

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