So after Warhammer Online’s Preview Weekend no doubt there are many reviews and impressions regarding what people think of the MMO genre’s upcoming entry. I’ve seen so many awesome and incredible thoughts about the game, based on these last few days that I just had to summarize and aggregate them into one page for easy reading. With so many judgments and conclusions based on such a long and extended period of time I know it was a daunting task, but I think I got it just right.
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In general, WAR is just like any other MMO out there that was released in November of 2004 and had orcs, humans, elves, and dwarfs. In fact it’s so like those MMOs that it pretty much has the same UI, the same hotkeys, and the same mechanics, like battlegrou-er, I mean, scenarios, rai-um, I mean Public Quests, and the same crashing issues when it launched. The combat is also the same, and it feels great, because it’s just like when the server has extreme lag under the thousands of players playing in the same zone, just like the launch of those other MMOs that put up original content based on other original content. Honestly, I really hope WAR kills these other MMOs with orcs, because I definitely don’t feel like you can really judge a game on its own without comparing it to something else.
You know I really do wish it played like those other titles more, though, because even though I really like the fact that after only 5 levels I clearly know everything I need to know to make a call on a class being overpowered, it needs a little bit more. The UI needs to have the same amount of stuff I can do with my other UIs with 50 addons attached to them so I can click to do my class’s top three skills automatically, make insane graphical changes to my default chatbox, and create the same kinds of innovations I see after 4 years of programming. I need to see the landscape go by for 10 minutes when I fly somewhere so I can get up, make a sandwich, take a dump, and look up porn while I wait – because since when is loading to a location after a 30 second wait convenient? And what about the Public Quests? I need that epic encounter per week that takes 4 hours a night to do and 16 hours a week to prepare for. There’s no way that I should participate in a 5 minute quest to get the same frustration over not getting loot – I should have to work for that feeling, because if MMOs have taught us anything, it’s that he who lives the game, beats the game…until the next expansion.
I have to say there are some bugs, even though I like the game. I do hope that they put in the little things that fix them, because if they don’t, I might not want to play. Clicking the mouse to move is very important to me, after all. There’s so many bugs maybe the game isn’t ready to be released – I mean, we’re competing with other MMOs that have had 4 years to be polished, so we don’t have to acknowledge the fact that other MMOs might have had launch times with server downtime, extreme lag, and awful class balance. So let’s hope Mythic fixes these problems, because if I get mad within the first 5 minutes of the game, I’m definitely going to take the next 5 minutes to write a 5-minute impression on the forums that will have a definitive conclusion and I can get to work on my goodbye thread. Is the statement “WAR will be an epic fail due to gamebreaking issues” dramatic and attention-inducing enough?
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There. Now you don’t have to read any of the really great preview weekend stuff.
Overly Positive – presenting the best service for reading pleasure for a whole month or so.
